Having just recently played the HD remakes on the PS3, I can say quite a few times. I can't name any specific examples, but on pretty much anything after a 4th into any of the older games, the gameplay becomes quite hectic. Hectic as in dodging, shooting and moving around becomes an essential part of the game and survival. Perhaps it is more a shooter than a traditional platformer (the last true platformer I played I suppose was Jak & Daxter, the first one), but just because the focus is on shooting, striving and dodging bullets doesn't mean it's void of any platforming. One part of the game that comes to mind is for example the part where you are on a moving train/ship moving through the city. You're practically jumping from wagon to wagon while shooting and dodging. There are numerous occasions like this spread throughout the lush planets.
The precision aspect is a combined element of having to avoid getting hit by bullets (bullets that are slow enough to be dodged), so jumping and moving around is the core gameplay feature of the game. London-Boy brought up UC4 - Uncharted isn't on the same level. Uncharted is a shooter, nothing more, nothing less. To call it anything remotely close to a platformer is like shoving a foot down someones throat. It's dumbed down and any jumping from platform to platform in the Uncharted series has zilch to do with any amount of skill and is more akin to watching an interactive cut-scene of your character doing the nigh on impossible jump. Yes, I love Uncharted - for what it is - but it isn't a platformer. It's much slower paced and you're not doing multiple things at the same time as you would be in a R&C game. Okay, fair point, UC multiplayer is perhaps closer to a platformer in that the gameplay is very hectic and there's a lot more unpredictable shooting going around (although you're not dodging any bullets there, the bullets are far too fast to dodge)... but even so, Naughty Dog is aiming for 60fps there at the expense of resolution, go figure...
The precision aspect is a combined element of having to avoid getting hit by bullets (bullets that are slow enough to be dodged), so jumping and moving around is the core gameplay feature of the game. London-Boy brought up UC4 - Uncharted isn't on the same level. Uncharted is a shooter, nothing more, nothing less. To call it anything remotely close to a platformer is like shoving a foot down someones throat. It's dumbed down and any jumping from platform to platform in the Uncharted series has zilch to do with any amount of skill and is more akin to watching an interactive cut-scene of your character doing the nigh on impossible jump. Yes, I love Uncharted - for what it is - but it isn't a platformer. It's much slower paced and you're not doing multiple things at the same time as you would be in a R&C game. Okay, fair point, UC multiplayer is perhaps closer to a platformer in that the gameplay is very hectic and there's a lot more unpredictable shooting going around (although you're not dodging any bullets there, the bullets are far too fast to dodge)... but even so, Naughty Dog is aiming for 60fps there at the expense of resolution, go figure...