"toy story" graphics i was promised in 1999, at last
Toy Story looked like this....
Well, for THAT toy story look, than I guess the new Fallout gets closer... hehehe.
"toy story" graphics i was promised in 1999, at last
Toy Story looked like this....
You can't undo it any more than you can put Beetlejuice back it the bottle!Ok so I'll rephrase it. In my eyes, if we exclude the obvious ungodly geometry on offline renders, Toy story 1 has long been surpassed. In my opinion. And yes I don't need to hear about how realtime graphics need to 'fake' some things and offline have an infinite amount of computational power to render even one frame at super ultra mega high resolution with alien antialiasing (AAA) YAWN!
What would be nice would be the option. Choose 60 and the gfx quality or effects are decreased to balance, choose 30 and the candy is dialled to 11. That way you are catering for everyone.Well, I would personally still have liked 60. Gameplay first, especially for titles like these.
https://forum.beyond3d.com/threads/...-the-look-and-how-close-are-we-getting.56525/I was thinking, if we continue discussing the difference between Real Time and CGI, it will pass the time until E3.
Let's stay in this thread too, it will give Ratchet more exposure than other games, so it's a big win!
Fuck the police!!!
You mean choose 60 fps or 24 fps.What would be nice would be the option. Choose 60 and the gfx quality or effects are decreased to balance, choose 30 and the candy is dialled to 11. That way you are catering for everyone.
They look very nice?I still don't 'see' it?!?
Can someone tell me what looks so special in the new gameplay video wrt graphics?!?
It's shiny. And rounded. And shiny. And furry.I still don't 'see' it?!?
Can someone tell me what looks so special in the new gameplay video wrt graphics?!?
30fps should be fine for this game. They're not super twitchy games.