So is this about the same length as R&C Quest for Booty? If I remember correct, Q4B had only 2 or 3 locations.
I have to say, I'm pleased for Insomniac. They've had a rough ride of it for a few years now, but R&C is right up their with their old reputation from the sounds of it.
I get the whole being sad about it part. I don't really get the "I'm not even gonna try out a game from a franchise I love and the company responsible shall forever burn in hell because numbers" part.
Most people don't care significantly about 60 fps smoothness.
Finally had some time to finish it this weekend, and starting a challenge game...
If you didn't play the originals/remasters or you don't remember them it's going to be a really great game, one of the best platformers, with a lot a variety in the gameplay. It looks great too despite the 30fps. It's also going to be a great game if you're nostalgic about the original. The graphics, shading, explosions, smoke, particles, are all superb. There's no question the engine is great. I's the undeniable best aspect of the game.
BUT... I'll go against the majority of critics. I was a bit underwhelmed after getting hyped by the good reviews.
I'm a long time fan of R&C and after playing the original on PS2 (with 100% completion) and the remaster on PS3 (with the platinum, which requires a LOT of play-through), I finally got bored playing the same game over and over. It's not a reboot as I hoped, it's a remake with some game mechanics and additional stuff taken from the more recent games. Story changes are relatively important, but it's more about shuffling bad guys, and having a more modern film-like narrative structure. The remasters already fed my nostalgia, I don't have that perk anymore.
The difficulty of the game is a mess for those who already played R&C a lot. I got all gold bolts and the RYNO at the end of my first play-through, I didn't look at any walkthroughs. I played without really thinking, going through the motions of game mechanics that have become too familiar. I.e. you reach the last chapter, go back to all planets with the map-o-matic, get everything. Suddenly the last boss fight gets very long and difficult, and the difficulty was based on how slowly the boss health drops, and running out of ammo constantly.
Ammos in these games are supposed to be limited to penalize the trigger happy, penalize the trick of shooting continuously from very far, it's to reward accuracy, and reward a careful choice of weapon. All of this isn't felt for most of the game. I remember all other R&C I was hoarding my sniper ammo and rockets, being happy to use them for special difficult targets, using blades and blaster in easy segments, and here it never felt satisfying to use powerful weapons anymore, you need like 4 rockets to kill an ordinary mob, aiming the sniper is frustrating and not powerful enough, might as well just use blades or whatever you still have ammo. It's all the same. It really feels like they balanced the weapons for multiplayer or something. All the mini-bosses have way too much health.
There is no reward for playing at any difficulty level other than casual, and there's no additional fun playing on hard, only frustration. Heck you can get the platinum in casual, and once you get all bolts you get invincibility and infinite ammo. No satisfaction trying to get the platinum either.
I didn't understand the point of the cards system, you'll get them all whatever you do and it's completely random, except the RYNO cards which are the same thing as the usual "parts" search of previous games.
The Clank solo sections were incredibly boring compared to the ones in ACiT. It's terrible puzzle design with zero challenge. The hack puzzles are also stupidly simple and they can be skipped entirely anyway with one button. It's modern puzzle design: using your brain is severely discouraged.
The jetpack section is uninspired, there's no difficulty involved, no care about fuel since there's refueling stations everywhere, and you get back to 25% by just touching land. It instantly makes the level too easy. It messed up the sense of scale and the sense of exploration. It's reusing past games mechanics without thinking about what it was supposed to add to the gameplay.
The animation was hit and miss, what annoyed me was Ratchet kept making the same "intense look" expression everywhere in cutscenes and it didn't fit. Music was okay, but not nearly as good as previous games.
The races were almost the same as the original, they were still fun.
Of course the first game didn't age well, so I understand they had to rewrite parts of it, but the characters still have no development, drama barely works, without any form of credible emotional connection. This was not the case with ToD, ACiT, and Nexus trilogy, where characters were introduced correctly and had a proper arc.
Finally had some time to finish it this weekend, and starting a challenge game...
If you didn't play the originals/remasters or you don't remember them it's going to be a really great game, one of the best platformers, with a lot a variety in the gameplay. It looks great too despite the 30fps. It's also going to be a great game if you're nostalgic about the original. The graphics, shading, explosions, smoke, particles, are all superb. There's no question the engine is great. I's the undeniable best aspect of the game.
BUT... I'll go against the majority of critics. I was a bit underwhelmed after getting hyped by the good reviews.
I'm a long time fan of R&C and after playing the original on PS2 (with 100% completion) and the remaster on PS3 (with the platinum, which requires a LOT of play-through), I finally got bored playing the same game over and over. It's not a reboot as I hoped, it's a remake with some game mechanics and additional stuff taken from the more recent games. Story changes are relatively important, but it's more about shuffling bad guys, and having a more modern film-like narrative structure. The remasters already fed my nostalgia, I don't have that perk anymore.
The difficulty of the game is a mess for those who already played R&C a lot. I got all gold bolts and the RYNO at the end of my first play-through, I didn't look at any walkthroughs. I played without really thinking, going through the motions of game mechanics that have become too familiar. I.e. you reach the last chapter, go back to all planets with the map-o-matic, get everything. Suddenly the last boss fight gets very long and difficult, and the difficulty was based on how slowly the boss health drops, and running out of ammo constantly.
Ammos in these games are supposed to be limited to penalize the trigger happy, penalize the trick of shooting continuously from very far, it's to reward accuracy, and reward a careful choice of weapon. All of this isn't felt for most of the game. I remember all other R&C I was hoarding my sniper ammo and rockets, being happy to use them for special difficult targets, using blades and blaster in easy segments, and here it never felt satisfying to use powerful weapons anymore, you need like 4 rockets to kill an ordinary mob, aiming the sniper is frustrating and not powerful enough, might as well just use blades or whatever you still have ammo. It's all the same. It really feels like they balanced the weapons for multiplayer or something. All the mini-bosses have way too much health.
There is no reward for playing at any difficulty level other than casual, and there's no additional fun playing on hard, only frustration. Heck you can get the platinum in casual, and once you get all bolts you get invincibility and infinite ammo. No satisfaction trying to get the platinum either.
I didn't understand the point of the cards system, you'll get them all whatever you do and it's completely random, except the RYNO cards which are the same thing as the usual "parts" search of previous games.
The Clank solo sections were incredibly boring compared to the ones in ACiT. It's terrible puzzle design with zero challenge. The hack puzzles are also stupidly simple and they can be skipped entirely anyway with one button. It's modern puzzle design: using your brain is severely discouraged.
The jetpack section is uninspired, there's no difficulty involved, no care about fuel since there's refueling stations everywhere, and you get back to 25% by just touching land. It instantly makes the level too easy. It messed up the sense of scale and the sense of exploration. It's reusing past games mechanics without thinking about what it was supposed to add to the gameplay.
The animation was hit and miss, what annoyed me was Ratchet kept making the same "intense look" expression everywhere in cutscenes and it didn't fit. Music was okay, but not nearly as good as previous games.
The races were almost the same as the original, they were still fun.
Of course the first game didn't age well, so I understand they had to rewrite parts of it, but the characters still have no development, drama barely works, without any form of credible emotional connection. This was not the case with ToD, ACiT, and Nexus trilogy, where characters were introduced correctly and had a proper arc.
Could be play style, I didn't have the RYNO for the last boss (went back after) and didn't yet upgrade the warmonger, not completely anyway. Focus was on upgrading a little of everything because otherwise the trophy for every weapon at max level is problematic later when you neglected the groovitron or sheepinator, or weapons you get very late in the game, the ones which level up very slowly. Also once a weapon is at lvl 5, using it wastes a lot of opportunities to upgrades the other ones.Wow, I totally feel th eopposite about the difficulty. Bosses died too easily for me, Last boss fight was over before I even knew it. The only boss I took time with was Mrs Zurcon ! The weapons are deadly, in fact, a tad too much. I don't get how this aspect can feel soo different. The Warmonger upgraded is a remedy for all ! And once u get the RYNO and Warmonger upgraded, bosses have no chance. All this in the first playthrough. In my challenge mode playthrough my RYNO was fully u there and Mrs. Zuricon didn't last for 10 seconds.
I wanted enemies to have more health :-/ ! and I always had enough ammo.