Raspberry Pi

It's intriguing, and promising, but I don't think console related unless someone creates a console out of it. If it runs OnLive, it could be a stellar little home device (although someone will need to make a case for it ;))
 
It's intriguing, and promising, but I don't think console related unless someone creates a console out of it. If it runs OnLive, it could be a stellar little home device (although someone will need to make a case for it ;))

The best idea I heard to solve that little problem is to simply make a case out of lego. :)
 
It's intriguing, and promising, but I don't think console related unless someone creates a console out of it. If it runs OnLive, it could be a stellar little home device (although someone will need to make a case for it ;))

The naked versions are the prototype/engineering samples. The finished thing will probably be like a fat USB stick (like one of those USB TV things).
 
Should be transparent, for educational purposes. I'm mostly worried about control option standardisation. Who wants to make something for mouse & keyboard these days? ;)

Performance at 2x iPhone 4S is good enough to make it interesting without OnLive, but it could be a good basis for it. Doesn't match the device spirit much though. ;)
 
OnLive doesn't match the device spirit, but there's no choice but to close this thread or at least move it to the PC section if the discussion isn't console related. ;)
 
Should be transparent, for educational purposes. I'm mostly worried about control option standardisation. Who wants to make something for mouse & keyboard these days? ;)

Performance at 2x iPhone 4S is good enough to make it interesting without OnLive, but it could be a good basis for it. Doesn't match the device spirit much though. ;)

I'd advice you to watch the framerate of Quake 3 Arena running on that device before believing what marketing people tell you...
 
I'd advice you to watch the framerate of Quake 3 Arena running on that device before believing what marketing people tell you...
This
seems to suggest ~20fps or lower. It's been a while since I played an FPS on any device, but that doesn't sound stellar. (Though it was @ 4x AA)
 
As a console it does have fixed hardware. The obvious application would be an Android port and 'droid games. As there are no default IO devices it'd be a hard platform to target.

What we really need to keep this well and truly on topic is the hardware. The Broadcom solution is TBDR as I understand it, and they make lofty claims. Any idea what sort of GPU performance we'll get? Regards that Quake 3 demo, it is 1080p 4xMSAA. do we have any equivalent demos on Tegra or PVR for comparison?
 
seems to suggest ~20fps or lower. It's been a while since I played an FPS on any device, but that doesn't sound stellar. (Though it was @ 4x AA)
20-ish FPS at 1080p+4xAA is rather decent. I'm quite certain it's stuck behind vram bandwidth, not computation. Hell, q3a is so ancient it doesn't really do any computations on the GPU anyway :D
 
20-ish FPS at 1080p+4xAA is rather decent. I'm quite certain it's stuck behind vram bandwidth, not computation. Hell, q3a is so ancient it doesn't really do any computations on the GPU anyway :D

They mention in the forum discussion that they're expecting better performance, there's a software bug robably with a library limiting it. Even at 1080p with 4XAA, for twice the performance of the Ipad2 GPU I think 20fps is a little low.
 
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