In this mini-review I try to investigate which benefits, if any, exist in upgrading from one to two gigabytes of main RAM when it comes to games. The loading times of the timedemo were recorded using a manual stopwatch. A graph of the benchmark performance is also present.
With 1gb of RAM Windows was set to run with a fixed size 1gb page file. With 2gb of RAM the Windows page file was disabled so both configurations have a total of 2gb of virtual memory.
Test System
CPU:
This system has a fairly tweaked installation of Windows XP. After boot the peak and current commit charges stand as follows:
There was some variation of the peak commit charge after each benchmark between 1gb of 2gb although they are probably due to Windows than anything else. Here is a comparison with all the benchmarks.
Only Battlefield showed any significant change (around 100mb more with 2gb RAM) and surprisingly Far Cry and Serious Sam 2 with uncompressed textures and lightmaps showed the 1gb RAM configuration with a higher peak commit charge.
What's most relevant here, however, is the doubling of the commit charge between uncompressed and optimal textures & lightmaps in Serious Sam 2.
Games Benchmarks - DirectX
F.E.A.R.
v1.03
1024x768
Maximum settings (SoftShadows OFF)
4xAA, 16xAF
Benchmark run:
In F.E.A.R. the actual in-game performance changed little between both configurations with the average fps being equal. What did change in a dramatic way were the loading times where it can be infered that with 1gb of RAM this game is dipping into the page file. Nearly halving the load times is quite an achievement, even if the worst loading time is not that severe.
[continues in next post]
With 1gb of RAM Windows was set to run with a fixed size 1gb page file. With 2gb of RAM the Windows page file was disabled so both configurations have a total of 2gb of virtual memory.
Test System
CPU:
Intel Pentium 4 3.2C
Motherboard:Asus P4C800 Deluxe (Intel 875P)
RAM:1GB (2x512MB) PC3200 DDR400 RAM (Kingston)
2GB (4x512MB) PC3200 DDR400 RAM (Kingston)
Video Card:2GB (4x512MB) PC3200 DDR400 RAM (Kingston)
ATI Radeon X850 XT Platinum Edition 256MB AGP
Video Drivers:ATI Catalyst 6.2 WHQL
Operating System:Windows XP Professional SP2
DirectX Runtime:DirectX9.0c
This system has a fairly tweaked installation of Windows XP. After boot the peak and current commit charges stand as follows:
There was some variation of the peak commit charge after each benchmark between 1gb of 2gb although they are probably due to Windows than anything else. Here is a comparison with all the benchmarks.
Only Battlefield showed any significant change (around 100mb more with 2gb RAM) and surprisingly Far Cry and Serious Sam 2 with uncompressed textures and lightmaps showed the 1gb RAM configuration with a higher peak commit charge.
What's most relevant here, however, is the doubling of the commit charge between uncompressed and optimal textures & lightmaps in Serious Sam 2.
Games Benchmarks - DirectX
F.E.A.R.
v1.03
1024x768
Maximum settings (SoftShadows OFF)
4xAA, 16xAF
Benchmark run:
In F.E.A.R. the actual in-game performance changed little between both configurations with the average fps being equal. What did change in a dramatic way were the loading times where it can be infered that with 1gb of RAM this game is dipping into the page file. Nearly halving the load times is quite an achievement, even if the worst loading time is not that severe.
[continues in next post]