Played the game through the Garage level (pretty early on, it's the 2nd "dungeon" you get to), and it's a lot of fun and the game runs great on my rig, other than for some intermittent stuttering that I can't quite nail down the cause of.
Anyhow, it doesn't really detract from the fun - and I do think the game's a lot of fun - so why complain? It'll hopefully get sorted when AMD gets crossfire working, and maybe even transcoding, who knows. Anyway, the game looks GREAT for the most part.
Of course it's super easy really to find terrible textures, they're absolutely all over the game, but 98% of the time I don't even notice, because I'm MOVING, ducking, weaving about, dodging enemy fire, traversing the landscape and so on. Only when I stop to study things up close does the visuals break, as long as you are on foot everything's absolutely gorgeous, particularly the big vistas. There, megatexturing REALLY pays off. Really, really.
In big, open spaces Rage looks absolutely fabuloutastic, especially when you get the big blue skies and the sun, and the godrays and all of that in the picture as well. id really nailed the visuals IMO.
The enemy AI is also really interesting. I love their running commentary as you blow them away, that they're able to take cover, fire blindly at you, retreat and so on (although I don't understand why all the bandits speak with a Brit cockney accent... HMM!) While down in the garage, going for the distributor cap, I had shot one guy with two more dug in behind some furniture, shooting back at me. I was pondering just what to do when one of the knobheads tries to lob a nade at me, only to have it get caught up on some random bit of geometry or something and land somewhere near their feet. The result was absolutely hilarious.
"Fuck!", the lobber yells in dismay at his own fail, then the nade splodes and kills both of them and vaporizes the dead guy on the floor in a huge cloud of blood and gore (no loot for me.
) As I walk closer, I realize one of the two also literally disappeared in the explosion, and the other's body I only found coming back, tossed behind some bits of random level wreckage. To say I LOL'd would be an understatement. Friggin' awesome!
This brings me to one item of criticism... Level interactivity. As in, lack of it. Everything, literally EVERYTHING is nailed down (including phones, broken LCD displays and table lamps), and indestructible. Except for glass bottles, because I managed to shatter one with a stray shot in the Garage hideout. That's effing weird, and feels very borked. Even those ceramic urn things you see here and there can't be broken, I've wailed on them with my fist and my weapons, to no avail.
Also, the field of view is extremely narrow, particularly on a 5:4 aspect monitor like mine. It literally feels like I run around wearing a horse's blinders on my face, it's extremely distracting. I'm going to get a new monitor someday, but until then playing Rage gets a tad confusing at times.
Anyhow, I'm liking the game so far. Based on what I've seen, I'd give it a good score, 8/10 at least and I'm pretty picky when it comes to games.