RAGE: That's actually what you do when trying to get the PC version to work

Discussion in 'PC Gaming' started by Farid, Oct 6, 2011.

  1. credits to Mikanoshi at Guru3D forums.. i tried with my 9800GT it is really working :)

    [​IMG]
     
  2. spacemonkey

    spacemonkey Newcomer

    does that mean it only works with an xbox controller?
     
  3. snarfbot

    snarfbot Regular

  4. ehart

    ehart Newcomer

    I cannot comment on driver releases / fixes, etc. I will say that you can be assured that any reported issue is getting resolved.

    As an operator of the game, I can suggest that any users set their desired vsync behavior in the control panel for now.

    On the cu_device setting, multi-GPU users can use that to select the device. It can be a bit unintuitive as to which GPU is which, but the listCUDAdevices command on the game console can guide you. In general, multi-GPU usage can be sub-optimal due to synchronization issues, so YMMV. FWIW, I believe the game will soon (if not already) hide the transcode option on multi-GPU systems, just to prevent an unknowing user from accidentally misconfiguring things. The cu_device setting will still allow a tweaker to optimize for their system. Note that this will not work across multivendor systems. The two GPUs must know how to directly talk to one another to make this work.
     
  5. tabs

    tabs Veteran

    Thanks for the tips ehart. Is there a way to offset the input lag when selecting vsync in the driver panel?
     
  6. fellix

    fellix Veteran

    New bug on AMD hardware:

    [​IMG]

    [​IMG]
     
  7. swaaye

    swaaye Entirely Suboptimal Legend

    Ah the new software mode! ;)

    Actually that reminds me of something I noticed. Why is Pixomatic included with the game? There is a dll in the game folder.
     
  8. Neb

    Neb Iron "BEAST" Man Legend

  9. Ike Turner

    Ike Turner Veteran

    Flickering NPCs are back...FU id and AMD...
     
  10. swaaye

    swaaye Entirely Suboptimal Legend

    Methinks we're gonna have a resurgence of the ATIDRIVERSUCK mindset. A new generation of it, if you will.
     
  11. Ike Turner

    Ike Turner Veteran

  12. Richard

    Richard Mord's imaginary friend Veteran

    point-sampling?

    swaaye: nice find, are there any cvars related to that? Anyone with process explorer to say if that DLL is even loaded by the game?
     
  13. Ike Turner

    Ike Turner Veteran

    Well more like "id software sucks". Where are those magical AMD drivers that Carmack was "pleased" with during development? Dude's full of sh@t in his Kotaku interview.
     
  14. fellix

    fellix Veteran

    Texture page mips visualisation: http://img195.imageshack.us/img195/7711/rage2011100822555033.png

    Notice the unfiltered LOD boundaries.

    Now I see were the occasional texture shimmering is coming from... and probably why AF is useless. Thankfully, it is the few downsides and also some advantages of MG that are keeping the nasty shimmering to minimum, like the relatively low texture resolution and unique mapping, i.e. avoiding repeating patterns.
     
  15. Davros

    Davros Legend

  16. hoho

    hoho Veteran

    Have they ever had decent OpenGL drivers?
     
  17. swaaye

    swaaye Entirely Suboptimal Legend

    I've tried some searches on Pixomatic and Rage but can't find any connections. The CVARS don't seem to refer to any software rendering mode or pixomatic. Maybe it is used to perform some function on the CPU? No idea.

    I wouldn't say so. They have occasionally been "good enough" but I don't think there has ever been a time when one would choose ATI over NV for an OpenGL game if given the choice. I can think up some recent negligence there, like OpenGL not having SSAA support and there never being a fix for KOTOR being broken on Cat 10.2 for R580 and older.

    But like Ike says we have to wonder why John Carmack would say he was working with AMD, presumably reaching adequate functionality at some point, and then launch the game to utter disaster for AMD users even after 2 emergency driver drops. It's very strange. I'm thinking that AMD never got it working very well and he assumed they would in the months since his talk about it. I am convinced that AMD didn't take it seriously. Their silence is annoying and feels to me like they want to keep the blame ambiguous.
     
  18. Sxotty

    Sxotty Legend

    Um no AMD screwed it up no matter how you slice it because the released the wrong driver. At least the new one kind of works.

    I am certainly glad they did not wait even longer to release it just b/c AMD could not get their act together. Otherwise I would still not have been able to play it.
     
  19. Davros

    Davros Legend

    How I see it
    Games job : Issue opengl commands making sure they are legitimate and valid commands.
    Drivers job : Get the gfx card to execute those commands.
     
  20. Laa-Yosh

    Laa-Yosh I can has custom title? Legend Subscriber

    It's obviously AMD's fault and not id's; anyone trying to put the blame on Carmack clearly has some issues.
     
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