Does fraps have a maximum length of movie or something? It cut off my movie at the end. I drove over to the same spot as Swaaye to show you what I see when I play the game. FRAPS obviously made it worse since it dragged it below 60fps and made it a bit jerky. I tried to get the same spot though, plus you get to see my awesome driving skills (that is sarcasm).
digitalwanderer said:
Yeah, but this time he's right and I like what he's doing. Bethesda can ignore screaming fanboys, but screaming owners of one of the biggest hardware/gaming sites on the net I bet they'll sit up and take notice of.
I approves.
No he is wrong the game is awesome. That is the thing about opinions everyone has one. Seriously though this is my favorite game since playing painkiller at least.
But it is not at all like painkiller. I am not trying to say it is. Just that I am enjoying it as much. It is just plain fun. The driving is fun, the shooting is fun. The weapons have a nice feel. And I really like that I buy ammo so I can use weapons I want when I want. (In HL2 they gave you a box of rockets so you could actually shoot rockets in the helicopter action scene etc... You got to carry 12 magnum rounds and 10 crossbow bolts. It annoyed me to no end b/c even if the ammo is hard to come by I like to stock it up to use all at once) I don't want to sound like a sadistic mofo, but it is fun to shoot the AI and have them fall flat on their ass. Or shoot at you from the ground once you have shot them down. Also the off hand weapon (wingstick) is really fun to use...
The only areas so far that I dislike is the invisible wall thing common to way to many games. There are already a few spots I think they could have made the flow more fun. The wasteland right in front of wellspring has a good jump, but it goes to a dead end. It would be better if the driver could jump back around a corner to the base etc..
With transcoding off I got up to 85% CPU utilization and averaged 70% driving about like a madman. With transcoding on I got 76% Max and 61% average.
(driving back and forth from wellspring to gearhead area both times)
Swaaye said:
I see 90-100% CPU usage of my Q6600 quad. I guess we have quite the threaded game here, as Sxotty has been showing too.
I tried the NV tweaks on my 6950. They clear up a lot of texture swapping. But, I found that sometimes when I load the game it is very stuttery while other times it is smooth. And during a mission there were problems rendering the gun and enemy models. So I dumped the tweaks. I also had my first game crash, on the 6950, even with no tweaks.
I'd say that id and AMD need to clean some things up.
Dead City could be better if you did not have a linear path, but it is jaw droppingly awesome anyway. Got me the most jittery since the insane asylum level on thief 3
John Reynolds said:
Shalebridge Cradle, spookiest f'n environment in any electronic game I've ever played.
BTW I haven't finished dead city, but I just did the boss fight which used the same HL2 mechanic of rocket launchers and ammo spawning that I detest. I am generally not that huge a fan of boss fights and it was a bit of a let down. The art was so great and the rest of the level so nice that I wish they just left the boss out entirely. The suspense would be just as good, and it would be more realistic (hah can that be applied here) if you just avoided a confrontation with him. Having a large wave of mutants attack from some of the cool set pieces would be better IMO.
PS I emailed Kyle since he was using the front page to compare a modded Doom3 shot to a crappy spot in Rage. I thought maybe he wasn't aware the shot was modded and was therefore making the false comparison on the front page on accident instead of on purpose. Anyway he wasn't to interested in reality I think he is a person that will stick to his guns in the face of overwhelming evidence to the contrary. Ah well.