I have a 3850 in the boss's kids' home comp but that's all I have around for old AMD PCIe hardware other than the X1950. AMD drivers are problematic in general right now though.You don't happen to have the HD4200 as well? Would be cool if someone tested with that(it's the min spec after all)
ftfySome folks can and should be optimistic about future patches and rewritten AMD OpenGL drivers (it's been a while, by the way) and so on
Get this - I just tried it on my old 8800GT 512MB that I have at work in a Phenom II X2 box. It pulls 60 fps at 1680x1050. I even tried the 8K texture tweak and it is still at 60fps most of the time with the exception of some stuttering when I do a sudden 180. This is barely fitting in 512MB (GPUZ says around 500MB VRAM usage).
I don't understand how the blame gets shifted to AMD and occasionally Nv for this one. If you release a game and you say it's playable on such-and-such brand of card then there better damn well be some extant driver for which that is the case. Seriously man, if this were not id but some indie company, how far would this blaming the IHVs shit fly? That's what I thought.
For those of you that have the game, does the readme indicate a certain amd driver that works?
I don't understand how the blame gets shifted to AMD and occasionally Nv for this one. If you release a game and you say it's playable on such-and-such brand of card then there better damn well be some extant driver for which that is the case. Seriously man, if this were not id but some indie company, how far would this blaming the IHVs shit fly? That's what I thought.
For those of you that have the game, does the readme indicate a certain amd driver that works?
I'd say do not buy right now unless you have a NV card. NV cards work quite well but AMD cards definitely have some problems.
Sorry Sxotty, I tried to copy the relevant post over, but my OP was relegated to the last post because the posts were sorted chronologically.I have already contributed enough to the other thread. If you want to close the thread you should at least take the posts from it.
The fabled OpenGL rewrite that supposedly happened sometime during the R500 days that nobody noticed because nobody really cared about OpenGL games at that time and it didn't help much anyway because Doom3 and Quake4 were not so great for R300-R580 due to hardware deficiencies with the rendering style compared to NV30+.
By the way, AMD broke KOTOR in the final driver pack (Cat 10.2) they released for R580 on down. Oops.
The people that write the opengl drivers at Nvidia must be high-fiving eachother right now.
I played it for an hour or two last night on the 6950 vs the night before which was on my GTX 560 (TVPC). What I noticed immediately was that the texture loading seems a little slower. But when I got to the TV station mission, I had enemies with contorted, flickering models and a shotgun shell appearing and disappearing in the air as I ran around (I think it's supposed to be inside the gun model). And then it crashed a bit later at a loading screen. None of this happens on NV.I would say we need a table of which card/mobo/cpu do and don't work with the game. Im running a 4870x2 with a 950 i7 and 24GB RAM, @ 2560x1600, running just fine with the 8k texture "hack" at about 45-55fps. I'm getting the odd occasional gun poly glitch, but nothing game breaking, and alt-tabbing sometimes helps this. I'm running the driver Catalystmaker linked on his twitter account.