Radeon X800PRO will beat NV40 Ultra

Status
Not open for further replies.
Evildeus said:
Diplo said:
Gabe said:
" Rest assured, if we delay the game, it'll be only to coincide it's release with ATI releasing a card faster than the one Nvidia have just pulled out of their hat since our deal with ATI relies on that..."

;)
I would like to see no future Ati card faster than Nv conterpart, means no HL2 then? :devilish: :LOL:

On topic, if the X800 pro is faster than the 6800U that would be stunning. But then why release the XT?

because NV will release 6800TiUltra @ 475 mhz

*runs*

too much rumor mongering for a day... ;)
 
digitalwanderer said:
26th premiere, 5th-o-May available in stores.
Sounds great! But how does that fit together with this one:

DaveBaumann said:
I'd estimate that they are wrong. There are not that many boards outside of ATI.
If the premiere is in one week, shouldn't the boards be out to all big review sites already?
 
madshi said:
digitalwanderer said:
26th premiere, 5th-o-May available in stores.
Sounds great! But how does that fit together with this one:

DaveBaumann said:
I'd estimate that they are wrong. There are not that many boards outside of ATI.
If the premiere is in one week, shouldn't the boards be out to all big review sites already?

i only need 2-3 great previews instead of many crappy ones
 
Evildeus said:
On topic, if the X800 pro is faster than the 6800U that would be stunning. But then why release the XT?

ED, maybe because ATI is going for the jugular? I've noticed all this supposition about how the 16 pipe is being released because of the capibilities of the NV40.... yet ATI hasn't ever said much about anything. Few here have mentioned the possibility that the 16 pipe R420 was inteneded all along.......
 
anaqer said:
Like the WinXP only bonus pack made any business sense, especially since most of the servers run Linux... :LOL:
They made a lot of business sense. Microsoft (or whoever the sponsor was) paid Epic good money for the privilege. Meanwhile, the rest of the community knew full well that UT2004 maps are platform independent, so they downloaded them whether they were on Mac, PC or Linux. Epic got paid money for sponsoring something that would run on any platform. That's pretty damn clever, if you ask me :)

BTW, before having a go at Epic, how many recent blockbuster PC games have been released simultaneously on Windows, Mac and Linux?

As for the ludicrous argument that Epic are only using PS3.0 because Nvidia paid them too, wake up. Epic stated quite clearly that the tech demoed in the UnrealEngine 3 demo was aimed at 2006 hardware. If ATI don't have a card supporting PS3.0 when DirectX10 is (porbably) out then they really do have worries...
 
Well, what do we know about the R420?

First, let's look at the history.

It was stated by some people in the know on this board, that the R400 was cancelled due to it being too good compared to the possible competeition and being a bit too ambitious at that moment. Which makes sense, if they gradually increase the chips, they can sell more then when they just launch one that is so good that the games need years to catch up. In the mean time, the production of gate arrays and memory chips can catch up and make that chip more interesting commercially.

The R400 project was merged with the R500 project, while some of the developments were combined with the R3xx to make the R420. It was stated later (and confirmed by the deal with Microsoft for the XboX2) that it will be a DX10 chip (with PS/VS 4.0).

If we compare the actual performance of a quad pipe from a 9800XT with a quad pipe of a 6800, we see that the 6800 is marginally faster in full-precision (1..15%, depending on your calculation, 5% being the mean value).

nVidia has switched to the ATi way: a lot of lean pipes. But who is to say that ATi didn't switch a bit to the nVidia way and put more functions in their pipes? For example, if they upgraded their current design to 2 full ALU's, 2 texture units and two mini-ALU's per pipe, they DOUBLE the throughput of each pipe in just about any real-life situation.

But the question we should ask ourselves is: as the R500 is DX10, VS/PS 4.0, what part of that design did they add to the R3xx? By the existence of the 2.X spec in the DX SDK, we all assume that that is the spec that will be used by the R4xx chips. And ATi has just about confirmed that the R4xx is not going to be PS/VS 3.0.

It would be a supreme joke when the high-end parts are actually something like PS/VS 4.0 instead :LOL:

Dynamic branching is more or less confirmed to be no part of the R4xx chip. Nobody has as much hinted that the vertex shaders are not 3.0 or 4.0. Which would make sense: it takes far less transistors (as there are less VS to begin with), while it would give the largest gain.

So, how does a R4xx with VS 3.0/4.0 and PS 2.X sound, probably with only static branching and/or BREAK in the VS? With expanded functional units in the PS, while keeping it at 24 bit?

That would make sense and be completely in line with all the hints dropped.
 
madshi said:
If the premiere is in one week, shouldn't the boards be out to all big review sites already?
You'll notice that ATi and all those connected with it seem to be going to extreme lengths to keep info on the R420 a secret? Mebbe ATi figured out that if you send out cards to everyone and their brother before you paper launch there is a pretty good chance someone will spill the beans...if you only have a few out you can keep track of 'em.

Methinks ATi wants to surprise everyone, and I'm pretty sure they will. 8)

Besides, from the 26th until the 5th is plenty of time for "the big sites" to do their reviews and have them out before the cards are available. :)
 
Doomtrooper said:
Ya me too almost as bad as Carmack and Doom 3 that was being Hyped by Nvidia on the Kyro Launch 4 years ago :D

surely you jest? hehe..
was Macworld, Geforce3 release, which incidently was released on Mac
first.. where they first showed off the Doom3 engine..
 
martrox said:
yet ATI hasn't ever said much about anything. Few here have mentioned the possibility that the 16 pipe R420 was inteneded all along.......

I've mentioned that a couple times.
 
tazdevl said:
martrox said:
yet ATI hasn't ever said much about anything. Few here have mentioned the possibility that the 16 pipe R420 was inteneded all along.......

I've mentioned that a couple times.

SHHHHHHHHHH!!!!!!!!!

No, no....Fuad says it's 12 pipes so it must be 12 pipes. ;)
 
digitalwanderer said:
You'll notice that ATi and all those connected with it seem to be going to extreme lengths to keep info on the R420 a secret? Mebbe ATi figured out that if you send out cards to everyone and their brother before you paper launch there is a pretty good chance someone will spill the beans...if you only have a few out you can keep track of 'em.

Methinks ATi wants to surprise everyone, and I'm pretty sure they will. 8)
Well, but it would be just for the fun of it, right? I mean I understand ATI tried to keep facts about R420 secret before the NV40 launch. But now I don't see too much sense of it - except maybe just to surprise us all...

digitalwanderer said:
Besides, from the 26th until the 5th is plenty of time for "the big sites" to do their reviews and have them out before the cards are available. :)
Hmmm... So even "the big sites" don't have the R420 yet? If that is true, will we see *any* (p)reviews on the 26th then? Or does *no* hardware review site have a R420 board yet?

Thanks! :p
 
Diplo said:
Gabe said:
" Rest assured, if we delay the game, it'll be only to coincide it's release with ATI releasing a card faster than the one Nvidia have just pulled out of their hat since our deal with ATI relies on that..."

;)
Thats really funny i guess they are going to release the game in about 10 days eh? Thats just *beating* Nvidias current Champ to say nothing of completely destroying it two weeks after that.
 
Hellbinder said:
Diplo said:
Gabe said:
" Rest assured, if we delay the game, it'll be only to coincide it's release with ATI releasing a card faster than the one Nvidia have just pulled out of their hat since our deal with ATI relies on that..."

;)
Thats really funny i guess they are going to release the game in about 10 days eh? Thats just *beating* Nvidias current Champ to say nothing of completely destroying it two weeks after that.

Run down the things that allows R420 to beat NV40 in such uttrly maner..
the little ive heard are some clockfrequency and pipeline rumours sofar..
 
Diplo said:
They made a lot of business sense. Microsoft (or whoever the sponsor was) paid Epic good money for the privilege. Meanwhile, the rest of the community knew full well that UT2004 maps are platform independent, so they downloaded them whether they were on Mac, PC or Linux.

From a strict business POV you're right, but I was mentioning this wrt alienating the community ( AFAIK there is a zipped version out there already, but the move itself was not a nice one ).


BTW, before having a go at Epic, how many recent blockbuster PC games have been released simultaneously on Windows, Mac and Linux?

Recent, dunno. Most if not all Id games and a few made by Raven and other Q3 engine licensees.

Epic stated quite clearly that the tech demoed in the UnrealEngine 3 demo was aimed at 2006 hardware.

Read back, we were talking about a possible UT2004 tech-mod.
 
jolle said:
Hellbinder said:
Diplo said:
Gabe said:
" Rest assured, if we delay the game, it'll be only to coincide it's release with ATI releasing a card faster than the one Nvidia have just pulled out of their hat since our deal with ATI relies on that..."

;)
Thats really funny i guess they are going to release the game in about 10 days eh? Thats just *beating* Nvidias current Champ to say nothing of completely destroying it two weeks after that.

Run down the things that allows R420 to beat NV40 in such uttrly maner..
the little ive heard are some clockfrequency and pipeline rumours sofar..
um how about its just a faster architecture? 8)
 
Someone ask Macci what his X800 Pro ES needs clocked to, to break 10K in 03 ;)

Rys
 
Status
Not open for further replies.
Back
Top