Radeon 9800 Pro preview

Evildeus said:
Just to be a little bit evil :devilish: (that's my name no? :D)

Are those drivers WHQL? Are they publicly available?

*remind me of something :oops: *

Seems to me that this is a preproduction "review" as as such doesn't fall within Dave's stated use of publicly available drivers........

Don't you just hate when people have to grab at straws...... ;)
 
Evildeus said:
Are those drivers WHQL? Are they publicly available?

From the review:

The 7.84 drivers supplied by ATI are not yet WHQL certified; however, they are WHQL candidates and have been sent to Microsoft for certification, so assuming the pass then everything in this driver should be to WHQL specification.
 
Has anyone tested Truform with this? Is it still software or is it back in hardware again? Inquiring minds want to know. :D
 
Xmas said:
demalion said:
Hey, ATI isn't sending this comparison chart around, are they?

"Maximum Texels Filtered per Pixel: 768 texels/pixel vs. 512 texels/pixel"

What are they counting here?

My guess was some sort of "tap count" bastardized idea for trilinear filtering at maximum aniso, so 64 tap * 4 * 2 = 512 for nv30, and 96 tap * 8 * 1 = 768...

My only problem now is figuring out fully how to do the math to get 96 tap notation for the R3x0...?
 
demalion said:
My guess was some sort of "tap count" bastardized idea for trilinear filtering at maximum aniso, so 64 tap * 4 * 2 = 512 for nv30, and 96 tap * 8 * 1 = 768...

My only problem now is figuring out fully how to do the math to get 96 tap notation for the R3x0...?

Could it involve AA level somehow?
6 (AA) * 16 (AF) * 8 (Tirlinear) = 768
 
Althornin said:
demalion said:
My guess was some sort of "tap count" bastardized idea for trilinear filtering at maximum aniso, so 64 tap * 4 * 2 = 512 for nv30, and 96 tap * 8 * 1 = 768...

My only problem now is figuring out fully how to do the math to get 96 tap notation for the R3x0...?

Could it involve AA level somehow?
6 (AA) * 16 (AF) * 8 (Tirlinear) = 768

Yeah, my math is bad since each TMU isn't trilinear capable for the nv30. I guess since I don't have much confidence in their math, I'm being sloppy.

8 (AA) * 8 (AF) * 8 (Trilinear) = 512, looks like you're right.
 
I'm curious whether the driver bugs that manifest themselves on the 9700 are still present with the 9800? (Morrowind Z-Buffer errors, flickering shadows in Mafia, etc?)

Lincoln
 
DaveBaumann said:
No. As I said in the review (do people actually read it?? ;)) I forced the installation of the 7.84's on to the Radeon 9700 PRO.
I think many folks click on the review index, sees the number of "pages" or sections and jump straight to the benchmarks and/or conclusion.

:)
 
Yeah. That particular article is averaging about 10 out of the 23 pages (which isn't actually too bad).
 
Lincoln Bauman said:
I'm curious whether the driver bugs that manifest themselves on the 9700 are still present with the 9800? (Morrowind Z-Buffer errors, flickering shadows in Mafia, etc?)

Lincoln

Those were ALL fixed in the Cat 3.1 drivers -- Thank you.
 
John Reynolds said:
Did HardOCP list what AF mode they were benching with for the FX board?

I used Balanced in all modes, non AF and with AF

but now looking at it I think I'm realizing that Application for non AF testing may be the best match with r300's default trilinear

i'll definitely be looking at all this now this weekend since i got the gffx again
 
Lincoln Bauman said:
I'm curious whether the driver bugs that manifest themselves on the 9700 are still present with the 9800? (Morrowind Z-Buffer errors, flickering shadows in Mafia, etc?)

Lincoln

both fixed in the Cat 3.1 driver release
 
sireric said:
Those were ALL fixed in the Cat 3.1 drivers

Thank you, I had not been following the ATI driver releases as I do not own a 9700.
I will most likely own a 9800 when they become available however.

Lincoln
 
It seems like it, though there are apparently some minor efficiency improvements here and there. (See the comparison's clock for clock, the 9800 seems to be a few percent faster).
 
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