All this talk about the loss of the 32 bit Z-buffer and the W-buffer got me thinking. (And please don't laugh at me since I'm not a techie guy so this might be very silly hehe.)
The Radeon 9700 samples the Z-buffer when using FSAA.
Maybe there's some problem with sampling/compressing the W-buffer when using FSAA?
The same might apply to a 32-bit Z-buffer, or maybe the reason is performance?
As for a "pure" 32-bit Z-buffer: I saw that someone stated that no consumer card has support for it but that's crap. The Radeon 7x00 and 8x00 has support for a 32 bit Z-buffer as well as a "24+8" bit Z-buffer.
Also what bitdepth does a W-buffer have? I think I recall some Nv-Tweaker having options for 16, 24 AND 32? (I have no idea if a stencil buffer is viable when using a W-buffer though.)
Share your thoughts.
(BTW if it's a simple matter of FSAA not working properly/at all when using a W-buffer it sure seems strange since ATi apparently thinks that it's worthless to use FSAA in 16 bpp modes, so why care about the few games that use a W-buffer?? )
The Radeon 9700 samples the Z-buffer when using FSAA.
Maybe there's some problem with sampling/compressing the W-buffer when using FSAA?
The same might apply to a 32-bit Z-buffer, or maybe the reason is performance?
As for a "pure" 32-bit Z-buffer: I saw that someone stated that no consumer card has support for it but that's crap. The Radeon 7x00 and 8x00 has support for a 32 bit Z-buffer as well as a "24+8" bit Z-buffer.
Also what bitdepth does a W-buffer have? I think I recall some Nv-Tweaker having options for 16, 24 AND 32? (I have no idea if a stencil buffer is viable when using a W-buffer though.)
Share your thoughts.
(BTW if it's a simple matter of FSAA not working properly/at all when using a W-buffer it sure seems strange since ATi apparently thinks that it's worthless to use FSAA in 16 bpp modes, so why care about the few games that use a W-buffer?? )