Prometheus
Newcomer
From what I read at Anands and Techreports review radeon 9000 pro achieves the six textures per pass via loopback.Anand says that radeon 9000 pro will have problems in performance in quadtexture and up games (as shown in unreal tournament 2003 benchmark)because the loopback is not yet supported.I think I read something the same about the vertex shader unit.Can someone please explain how can and if there will be support for the loopback in games like UT 2003,Doom3.
I'm thinking of getting one because it's real cheap and get an r350 or nv35 near the Doom3 arival.
Dave when are you planing on a hercules radeon 9000 pro 128mb review?
Sorry If I've made any tech mistakes but I'm no expert
I'm thinking of getting one because it's real cheap and get an r350 or nv35 near the Doom3 arival.
Dave when are you planing on a hercules radeon 9000 pro 128mb review?
Sorry If I've made any tech mistakes but I'm no expert