Chalnoth said:No, it won't. Yes, you're doubling the sample density, but that doesn't mean you're doubling the benefit. The benefit of AA is the removal of situations where aliasing is noticeable. Many more situations are removed in the lower range of AA than in the higher range (e.g. 16x sparse would be virtually indistinguishable from 32x sparse).
16x and 32x sample densities play in an entirely different league and you know it very well. I'm not so sure more than 16x sparsed samples make actually more sense than to move straight to a semi-stochastic algorithm instead.
Even 10.000 samples would be hard to disginuish compared to 16x in some cases, like that one:
http://web.onetel.net.uk/~simonnihal/assorted3d/samppat.html
If the sample positions will be optimal with 8x sparsed there very well be quite a few cases where it will make a disguinshable difference compared to 4x sparsed.
Are you sure that judging the EER is going to be a practical means of judging quality?
Since the subject is obviously about Multisampling I don't see why not; under the presupposition that the sample placement is optimal or close to optimal.
If you get patterns like those:
http://www.3dcenter.de/artikel/anti-aliasing-masken/index6.php
....it's natural that it won't have the results it should have.
Here's an example of a good 16x sparsed sampled grid:
http://www.beyond3d.com/forum/showthread.php?p=46158#post46158
and here 8x,6x and 4x sparsed sampled grids:
http://www.beyond3d.com/forum/showthread.php?p=44389#post44389