Specifically, what features/savings is this eDRAM going to REALLY give. We hear it has 256GB/s of effective bandwidth, but it is also 10MB. How are developers planning to use this? Will it help out
HDR?
Motion Blur?
AA?
What other features will it help? Where will it not help? Can the Framebuffer be titled? Can you move the framebuffer output to the main memory to do more advanced features and then output that? I think someone noted that the Xbox 360 article at Anand noted 1080p is supported--how?
Obviously spending about 90M transisters on the eDRAM must have some huge benefits. So what do you guys expect to see out of it and how will it be used?
On a related note, it looks like the RSX has FP32 blending (128bit?) and the R500 has FP10 (32bit?) if I caught the blurbs correctly.
1. Can we realistically expect FP32 to be used performance wise? Why/Why not?
2. According to the Nvidia demo at the Sony conference there is a pretty big difference, is that about what we should expect in HDR difference between the two?
3. How will the higher percision HDR affect bandwidth?
HDR?
Motion Blur?
AA?
What other features will it help? Where will it not help? Can the Framebuffer be titled? Can you move the framebuffer output to the main memory to do more advanced features and then output that? I think someone noted that the Xbox 360 article at Anand noted 1080p is supported--how?
Obviously spending about 90M transisters on the eDRAM must have some huge benefits. So what do you guys expect to see out of it and how will it be used?
On a related note, it looks like the RSX has FP32 blending (128bit?) and the R500 has FP10 (32bit?) if I caught the blurbs correctly.
1. Can we realistically expect FP32 to be used performance wise? Why/Why not?
2. According to the Nvidia demo at the Sony conference there is a pretty big difference, is that about what we should expect in HDR difference between the two?
3. How will the higher percision HDR affect bandwidth?