.Heh.... supersampling can replace anisotropic filtering, if you're willing to take enough samples
We don't want that. We want supersampling plus anisotropic filtering.
.Heh.... supersampling can replace anisotropic filtering, if you're willing to take enough samples
Reverend said:.Heh.... supersampling can replace anisotropic filtering, if you're willing to take enough samples
We don't want that. We want supersampling plus anisotropic filtering.
the Smooth Vision II seems will based on supersampling , because the driver setting show 1024x768 as highest resolution when turn on 2X mode.
That is to say, the four bilinear-textured sub-samples (16 texel samples total) in 4x supersampling gives a functional degree 2 anisotropy, whereas 16 texel samples could deliver degree 4 anisotropy if applied directly in the texture sampling stage....
Bambers said:If it was a non ordered 4x supersampling you could actually get 4x anisotropy.
If you are indeed translating what it says under the 2x-4x-6x SVII setting, are you sure that's not just a driver quirk that's merely reporting the res the card is at? The previous screen shows the R300 is at 10x7 desktop res. And 3DM is at 10x7, tho I suppose it doesn't require the desktop to be at the same res as the test.cho said:the Smooth Vision II seems will based on supersampling , because the driver setting show 1024x768 as highest resolution when turn on 2X mode.
Bambers said:That is to say, the four bilinear-textured sub-samples (16 texel samples total) in 4x supersampling gives a functional degree 2 anisotropy, whereas 16 texel samples could deliver degree 4 anisotropy if applied directly in the texture sampling stage....
If it was a non ordered 4x supersampling you could actually get 4x anisotropy.
Nite_Hawk said:I don't think that any card is really going to play morrowind reasonably for some time. It seems to be doing back to front rendering, and basically all cards right now are sucking it up with that game.
Nite_Hawk said:It seems to be doing back to front rendering
Culling and Sorting
NetImmerse automatically culls any geometry that will not appear on the screen using standard view frustum culling, leaving more CPU cycles for drawing visible objects.
An object-level visual sorting framework is also included. The sorting framework can draw objects in any order, independent of scene graph traversal order. This framework is designed to help application developers attain the best possible performance and create special rendering effects.
Multiple sorting methods may be used simultaneously in different parts of the same scene graph. Such an approach enables applications to sort parts of a scene graph using one method (say, back-to-front), while another is used on another part of the scene graph (such as by "priority" or by texture). Several basic sorters are included with NetImmerse, with others provided as source code examples.
Application developers typically write their own sorters using the NetImmerse framework for special-purpose sorting. By using specific knowledge of their situation, application developers can create sorters that are far more efficient than a general sorter could be.
Nite_Hawk said:Ascended Saiyan:
I don't think that any card is really going to play morrowind reasonably for some time. It seems to be doing back to front rendering, and basically all cards right now are sucking it up with that game.
I've got a athlon 1700+ with a gf3 ti200, and in balmora I get a min fps of about 8fps, with maybe average hanging around 10. My friend who just built a 2.4GHz P4 system with a ti4600 pulled about 15fps min and maybe about 17-20 on average.
If you consider 15-25fps average in the more complex areas a "reasonable" rate, then I guess it's all good. Just don't expect any new cards to perform miracles on that game.