Unknown Soldier
Veteran
Demirug said:OK, here we go.
This informations are from Gary McTaggart (senior software engineer at Valve) and part of a Q&A for the german PC Games Hardware magazin.
There will be two new modes that kann be used with the "Lost Coast" Level: Best Quality and Lower Quality.
For Best Quality you will need a chip with:
- FP16 filtered textures
- FP16 targets with alpha blend support.
- SM 3.0
For Lower Quality:
- FX16 filtered textures
- SM 2.0
In both cases the lighting informations are stored in textures with higher range (FX16 for lower; FP16 for best) Best will use FP16 targets, too.
IMHO I am still not sure if I want to call the "Lower Quality" Mode a HDR Mode. It looks more like a common bloom postprocessing with a FX16 lightmap.
Does this mean that the the R520 will start supporting FP16? I thought they weren't gonna support lower than 24FP?
US