Ardrid said:I didn't want to derail the E3 threads, so I figured I just post this question as a separate topic. Does anyone know the formula for GFLOPS? I've been banging my head against the wall trying to figure out where in the hell they're getting 218 GFLOPS from. Thanks in advance guys.
Squeak said:One more question:
What's with the "keeping one SPE for redundancy" thing?
Is that really necessary, I mean one whole SPE?! That's a lot of processing power to keep redundant.
Squeak said:One more question:
What's with the "keeping one SPE for redundancy" thing?
Is that really necessary, I mean one whole SPE?! That's a lot of processing power to keep redundant.
Squeak said:One more question:
What's with the "keeping one SPE for redundancy" thing?
Is that really necessary, I mean one whole SPE?! That's a lot of processing power to keep redundant.
Tim said:Squeak said:One more question:
What's with the "keeping one SPE for redundancy" thing?
Is that really necessary, I mean one whole SPE?! That's a lot of processing power to keep redundant.
It is not like you can have less than one for redundancy and 12.5% for redundancy is not especially much.
london-boy said:Tim said:Squeak said:One more question:
What's with the "keeping one SPE for redundancy" thing?
Is that really necessary, I mean one whole SPE?! That's a lot of processing power to keep redundant.
It is not like you can have less than one for redundancy and 12.5% for redundancy is not especially much.
My question is, is the 8th SPE in there, but just not active? Why would they do that? I'm sure by the time PS3 launches, things will be easier on the Cell front and they should be able to have the full thing working at decent clockspeeds...
And what's with the 7-trend all of a sudden? 7 SPEs, 7 controllers... :?
Tim said:It is there, it might be broken. Having redundancy increases yields, if there is an error in a the chip the SPE where the error can be disabled and the chip sold as a 1+7 chip instead of being thrown away - this reduces overall cost.
Redundancy is nothing new there has always been redundant cache lines, the new is that cores in multi core design is used for redundancy.
Oh that's a pretty smart idea. That, together with the dinnerplate sized wafers, should help keeping costs down.Panajev2001a said:It is for yields: the same principle used for SRAM blocks and e-DRAM blocks. IF you ahve some more identical blocks extra, if one block in the produced chip does nto work, you have another one that can be used in its place and the chip although havign a defect cans till work at full specs and be sold as such .
london-boy said:Tim said:It is there, it might be broken. Having redundancy increases yields, if there is an error in a the chip the SPE where the error can be disabled and the chip sold as a 1+7 chip instead of being thrown away - this reduces overall cost.
Redundancy is nothing new there has always been redundant cache lines, the new is that cores in multi core design is used for redundancy.
But they still have almost and entire year to get this chip right. That's a lot of time in processors terms...
That would be absolutely insane! Poor use? Yes maybe. But no use? Never. Sony wouldn't allow such a game to be releasedsytaylor said:I think we'll see a lot of games that make little or no use of them in the early stages.
sytaylor said:They'll still loose some chips, no matter how good their fabs are, this means they can ship one with just 7 working as apposed to having to throw it away. What bothers me is that some good performance will come without touching the 7 SPE's, and I think we'll see a lot of games that make little or no use of them in the early stages.
Squeak said:That would be absolutely insane! Poor use? Yes maybe. But no use? Never. Sony wouldn't allow such a game to be releasedsytaylor said:I think we'll see a lot of games that make little or no use of them in the early stages.
sytaylor said:Squeak said:That would be absolutely insane! Poor use? Yes maybe. But no use? Never. Sony wouldn't allow such a game to be releasedsytaylor said:I think we'll see a lot of games that make little or no use of them in the early stages.
If it sells, I don't see why not? Games like Splinter Cell that are cross console etc (ports) are most likley candidates.
london-boy said:I think we can rest assured that no game that only uses the PPE core and no SPEs will ever ship.