Chalnoth said:All I have to say is, I don't want to be forced into a Windows upgrade due to Microsoft changing the API's. I may make the move all the way to Linux if something like that happens.
I'm not too worried since it'll have to accomodate WGF2.0 and I intend to have a WGF2.0 card when it comes out.
As for how kewl .. well it better allow huge functionality in 3D if it's to be way kewl.
Ailuros said:I couldn't care as much if an OS environment is 2D or 3D in the end. What I could make more use of is heavier multitasking or if you prefer quite more faster and advanced task switching. The only other thing I would worry about are faster and/or more flexible hard drives....
What WGF for WinXP?nobody said:No chance that WGF for WinXP will be out earlier?
I think you're misunderstanding my point. My point was that if Microsoft wants to put forth a new iteration of their OS that is out there and the only reason for people to upgrade to said OS from previous Windows versions is that it provides a more compelling user experience, then I'm fine with it. If it provides new software interfaces that are not then exposed to previous Windows versions, such that I am forced into upgrading when new software comes out exclusively for this OS version, that's when I get upset.Ailuros said:If in terms of standalone graphics sollutions even a 5200 will do fine, I don't see why a NV4x could signify any sort of shortcoming for Longhorn.
In fact I'd say that both major IHVs were aware a long time ago of future requirements and had designed the widest majority of their current and former generation (SM2.0 and upwards) sollutions with those in mind.
Well, no, they release new OS's to make more money. There are two ways, however, to get people to purchase the new OS:Unknown Soldier said:True .. but then I expect that from the OS anyway. That is why they release new OS's to make things faster and easier. The interface to that though is important and this is where the 3D part comes in. If it's friendly, easy to use and overall looks great then I'll use it. If not then the classic desktop is what i'll use.
Chalnoth said:If it provides new software interfaces that are not then exposed to previous Windows versions, such that I am forced into upgrading when new software comes out exclusively for this OS version, that's when I get upset.
No. Microsoft has released updates to DirectX that have worked with all of their operating systems back to Windows 95. I see no reason why that must change now. Once again, if the product stands on its own as something that would be useful to upgrade to, but is not necessary to upgrade to, then I consider it fine.DaveBaumann said:But, to get support in older OS's would you be willing to pay for it?
Microsoft has released updates to DirectX that have worked with all of their operating systems back to Windows 95. I see no reason why that must change now.
Chalnoth said:No. Microsoft has released updates to DirectX that have worked with all of their operating systems back to Windows 95. I see no reason why that must change now. Once again, if the product stands on its own as something that would be useful to upgrade to, but is not necessary to upgrade to, then I consider it fine.DaveBaumann said:But, to get support in older OS's would you be willing to pay for it?
Chalnoth said:No. Microsoft has released updates to DirectX that have worked with all of their operating systems back to Windows 95. I see no reason why that must change now. Once again, if the product stands on its own as something that would be useful to upgrade to, but is not necessary to upgrade to, then I consider it fine.
Well, that's a reason why Longhorn should cost money, not why Microsoft shouldn't continue supporting API updates for previous OS's.Demirug said:With Longhorn the driver model is changed. As a result of this Microsoft have to rewrite all DX runtimes down to the first version to make sure that games that use this DX version will still run with Longhorn.
Well, why not? There are a few big reasons to add support for the new interface to older versions of the OS:WGF 2.0 is build on this new driver model. If the want to make it run with older versions of windows they have to write a complete new runtime that works with the old model.
Very slow? Heh, I doubt there will be any significant difference for most situations.And they have to extend the DDK again. Even than it is not sure that WGF 2.0 will run very well with the old systems because the old driver model is very slow compared to the new the build for Longhorn.
Well, I guess that makes sense. But we are talking about an OS that was around 8-9 years old at the release of DX9. I'm more concerned with required upgrades in a 1-3 year span.DeanoC said:Actually no they haven't, DX9 doesn't support Win95... its oddly to do with test matrices, to many OS options costs them a fortune to test so they don't support any OS they no longer see as viable for high end games.
I.e. exactly who runs HL2 on a Win95 powered box?
When you buy a console, you are purchasing specific components, such as the hardware to run games and the control interfaces. Frequently the cost of these components to the consumer is actually rather low compared to the value of the hardware. After all, console makers make most of their money through licensing fees from game sales.DaveBaumann said:Its up to the developer which API they support, hence which platform its aimed at. To get significant new "game feature" functionality on a console you have to buy a new console, there's little different here if this transpires.
Chalnoth said:Very slow? Heh, I doubt there will be any significant difference for most situations.And they have to extend the DDK again. Even than it is not sure that WGF 2.0 will run very well with the old systems because the old driver model is very slow compared to the new the build for Longhorn.