Ok, but still I can get better both of them. So I'll play both.
Most likely.Did it because of lack of fillrate?
Yep. PS2 had some amazing particles and transparency. PS3 was a disappointment in some regards, with visuals that could look plainer to my eyes. Plus PS2's shadows were crisp and not pixelated.Also great example is The Lord of the Rings The Return of the King. In level there Aragorn goes to speak with ghosts he goes through cave and in some places there is a lot of fog. I remember on PS2 there was just the same frame rate as in other places of the game. But on my old PC frame rate drops to some 10fps. This was amazing win of PS2. My PC was Athlon 1,4 Ghz, Radeon 9600 Pro with 256 Mb and 1Gb of RAM.
Yes! Otherwise you wouldn't have any interesting efects and all polys would just be lit+textured.But was it used in real games?
Sorry, don't understand the question.And wasn't PS2 capably draw so many polygons what it was possible to do it?
I can't answer that one. In theory the results of the geometry processing could be reused, but the lack of RAM may have meant that wasn't possible. But I may even be wrong on that.And one more question did multi pass rendering required twice geometry calculations with two passes and four times more geometry calculations with four passes?
Yes, heat haze can be done in a post process effect. Last gen got very good with post process shaders, and these are extremely versatile and efficient.Yes, I've heard about GT. Very interesting but also I don't understand why they can't do similar effect in GT 5-6 with shaders. There wasn't resources of power on PS3 anymore?