So I was wondering about the Unified shaders of Xenos, compared to a separated VS/PS pipelines. In a separated pipeline, there is a chance that some VS/PS units are idle, depending on how PS/VS-intensive the game is etc. (if a game can manage with 6 VS units and the GPU has 8, then 2 are idle)
How does it work on Xenos? Because of the 48 ALUs and the games we have seen so far. Are some of the ALUs being "idle"? Or can they help out with other things as well?
If im fuzzy here, tell me so I can try to explain more but Im curious to know how it works.
:smile:
How does it work on Xenos? Because of the 48 ALUs and the games we have seen so far. Are some of the ALUs being "idle"? Or can they help out with other things as well?
If im fuzzy here, tell me so I can try to explain more but Im curious to know how it works.
:smile: