I think this question fits in this thread
What are some of the requirements of d3d10 for texture formats and filtering and blending?
I heard fp32 blending is required.
depth stencil format is.
32bit z-buffer maybe?
fp16 filtering yes or no , fp32 is optional i know
Is MSAA gonna be a requirement?
What are some of the requirements of d3d10 for texture formats and filtering and blending?
I heard fp32 blending is required.
depth stencil format is.
32bit z-buffer maybe?
fp16 filtering yes or no , fp32 is optional i know
Is MSAA gonna be a requirement?