I've seen all kinds of guides and suggestions on how to calibrate displays hooked up to xbox 360s, but I'm most curious to know what the pros are doing. The gamma on the 360 output is obviously weird, so I'm wondering if there's any kind of consistency in what the pros are doing to make sure their games end up lookin' good for people at home. Do you calibrate your displays as you would with any other source, and deal with the fact the 360 is going to give you a slightly altered image, or do you try to compensate for the 360s gamma curve when you're producing your artwork?