That is a vague possibility, but it depends entirely on the way the SPE is disabled. If it's disabled in hardware, definitely not. If done in software, it would make sense for Sony to have it available in PS3 for tasks like Folding, in which case, depending how Linux goes, it may appear available there. Though I don't image they'd consider that until they're only using full 1:8 CBEs. You don't want customers paying the same amount for a console, and some getting a better machine than others when they run a Linux system evaluation app.I have an interesting thought. Would it be possible for later when yields are better for the 8th SPE to be enable under Linux but not in games. It would seem like such a waste to not be able to use it for Linux apps if it was fully functional.
I think gholbine's point is that the physical difference may have an impact on code. The difference from one SPE to another when passing data will be at most one extra 'jump' in distance. Will that add latency or otherwise have a negative impact on code, when the dev writes for SPE0 to send data to SPE1 next door, but the data sent has to travel twice as far because SPE1 is knackered and SPE2 fills the role of SPE1?
Once (if that will ever happen) the yields/processes are good enough I don't expect them to produce cells with 8 SPUs and leave them all enabled. They'll probably just build a chip with only 7 on it in the first place.
Not if they redesigned the chip to fit 7 SPE's in. Of course where you get defects, you'd only have 6 SPEs, but the idea of the 1:7 Cell comes only once they get high yields, with the 1:6 defects making their way to other devices (if other devices ever get around to using them!)That would just lead to CELLs with 6 active SPEs, or CELLs with 7 active SPEs and a big blank space in the chip.
A Cell with 7 SPEs would be complicated to cut. I havent seen a single chip with non-rectangular shape yet.Not if they redesigned the chip to fit 7 SPE's in. Of course where you get defects, you'd only have 6 SPEs, but the idea of the 1:7 Cell comes only once they get high yields, with the 1:6 defects making their way to other devices (if other devices ever get around to using them!)
Yeah, that would be an incredibly stupid thing to do.A Cell with 7 SPEs would be complicated to cut. I havent seen a single chip with non-rectangular shape yet.
That's why I said 'if they redesigned the chip'. They'd need to shuffle things around to get a rectangular 1:7 Cell. Although thinking about the complexity of creating nanoscopic circuitry, you'd think a slightly irregular die wouldn't be the breaking deal...A Cell with 7 SPEs would be complicated to cut. I havent seen a single chip with non-rectangular shape yet.
That's why I said 'if they redesigned the chip'. They'd need to shuffle things around to get a rectangular 1:7 Cell. Although thinking about the complexity of creating nanoscopic circuitry, you'd think a slightly irregular die wouldn't be the breaking deal...
I'm just wondering, would it be at all possible/feasible for future games to detect and make use of an eighth SPE and/or extra redundant shaders on the RSX after the point where yields have increased to the point where most of the previously redundant units work?