Question about PS1.4 hardware

Discussion in 'Architecture and Products' started by James, Feb 28, 2003.

  1. mczak

    Veteran

    Joined:
    Oct 24, 2002
    Messages:
    3,022
    Likes Received:
    122
    Sounds right. But then that means Nvidias driver gets the PS 1.4 shaders and "recompiles" them to multi-pass PS 1.1 shaders?
    Here's the relevant quote from http://www.extremetech.com/article2/0,3973,888228,00.asp :
     
  2. Clootie

    Newcomer

    Joined:
    Feb 7, 2002
    Messages:
    61
    Likes Received:
    0
    Location:
    Russia
    Are DX9 CAPS reported by drivers at some "init time" and cached by DirectX API layer later? By init time I assume first time any application initialized DX9 interfaces.
     
  3. Luke Philpot

    Newcomer

    Joined:
    Feb 23, 2003
    Messages:
    49
    Likes Received:
    0
    Just FYI, the R9100 is the same as the 8500.
     
  4. Tagrineth

    Tagrineth murr
    Veteran

    Joined:
    Feb 14, 2002
    Messages:
    2,537
    Likes Received:
    25
    Location:
    Sunny (boring) Florida
    Shhh! The Teeming Millions aren't supposed to know that! :shock:
     
  5. Tahir2

    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    2,978
    Likes Received:
    86
    Location:
    Earth
    1) Yes any DX9 card would benefit from it, or that is the theory at any rate. Since GFFX and Radeon 9500/9700 series are the only known cards manufactured at this time to be DX9 they would both support PS1.4 via PS2.0

    2) Already answered and again in theory it will use PS1.4 in the PS1.4 capable tests.

    Whether the GFFX utilises PS1.4 or not is not something anyone has looked at in enough detail yet and it is a shame in the forthcoming Preview at B3D we will have to wait longer for an answer. I will say though that I expected the GFFX to be utilising PS1.4 in the relevant tests.
    It has been tested with tb's ShaderMark that the GFFX is capable of PS1.4.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...