Yes, it's better..more polys.bbot said:What's so special about Gran Turismo 3's replay mode. Isn't it like the replay mode of other racing games? Is the image quality better in the replay mode than in the in-game mode (while you're actually driving the car)?
bbot said:What's so special about Gran Turismo 3's replay mode.
ShinHoshi said:What makes the Replay Mode so amazing is the effects that PD applies such as heat maze, DOF abuse and even some filters if you select to apply them.
I completed the game.marconelly! said:There is absolutely no difference in the visuals in replay mode from the gameplay mode, except for the haze effect before the start of the race, and various color and blur effects if you choose the 'music video mode' of replay. That whole notion that there's some major difference, has basically become one of the gaming urban legends, probably perpetuated by people who have never even seen the game
bbot said:What's so special about Gran Turismo 3's replay mode. Isn't it like the replay mode of other racing games? Is the image quality better in the replay mode than in the in-game mode (while you're actually driving the car)?
Yes, you most likely do see more polys in replay mode.Murakami said:I completed the game.
In replay mode i see more polys on the cars..not only heat haze effect.
All my friends see more polys in replay mode.
Maybe we are blind.
For bonuses,create skid marks or knock over cones.Pay very close attention to where you do all of this,and then replay you game.You will find that they were exactly where you put them.
Murakami said:"Regardless of how far along the engine is, it's already enough to make GT4 Prologue the best looking racer on the planet. The car models used for driving in GT4 seem to be based off the replays models from GT3. The new replay models up the level of detail even further"
bbot said:Murakami said:"Regardless of how far along the engine is, it's already enough to make GT4 Prologue the best looking racer on the planet. The car models used for driving in GT4 seem to be based off the replays models from GT3. The new replay models up the level of detail even further"
You see! The replay models ARE more detailed.
Make use of the new zoom function in the replay mode and the smoother curves for the cars should be obvious.
GT3 replays are done by recording player input and then replaying the race exactly as it was played.VU's are all dedicated to push polys, no need to control AI.
Please correct me if there's something wrong.
All the erh... evidence, of textured rims comes from replay shots, it's actually damn hard to watch car rims during gameplay.the only thing that are different to my knowledge are the actual rims (polygonal, not just textured)
Fafalada said:All the erh... evidence, of textured rims comes from replay shots, it's actually damn hard to watch car rims during gameplay.