Typedef Enum
Regular
This is one of those deals that I've always personally wondered about...
We're all familiar with sites that still continue to use Quake3 timedemos, and used to seeing numbers in the 300+ FPS neighborhood...
However, there's one option which, if enabled, will most definitely bring those numbers significantly down, and would be in the area of HQ.
The option I'm referring to is the cg_shadows "2" variable.
Am I out in left field, or is enabling this variable considered wrong when dealing with HQ? I'm actually somebody that still continues to play Quake3 on a regular basis, and recently began playing with this option on, and basically had to drop the resolution back down to 12x10 due to the performance drop when 4xAA and 16xAF are both enabled...
Any thoughts?
We're all familiar with sites that still continue to use Quake3 timedemos, and used to seeing numbers in the 300+ FPS neighborhood...
However, there's one option which, if enabled, will most definitely bring those numbers significantly down, and would be in the area of HQ.
The option I'm referring to is the cg_shadows "2" variable.
Am I out in left field, or is enabling this variable considered wrong when dealing with HQ? I'm actually somebody that still continues to play Quake3 on a regular basis, and recently began playing with this option on, and basically had to drop the resolution back down to 12x10 due to the performance drop when 4xAA and 16xAF are both enabled...
Any thoughts?