PUBG - PlayerUnknown's BattleGrounds [XO, PS4]

Discussion in 'Console Gaming' started by mpg1, Oct 31, 2017.

  1. BRiT

    BRiT (╯°□°)╯
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    @zed it's obvious that you're once again having trouble with definition of words and communicating with others. It's likely because you're from a different location where words have different typical meanings. To translate from your language to what everyone else mostly recognizes, replace your word of "broken" with our word of "buggy".
     
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  2. AlBran

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    For a multiplayer game to be broken, it'd have to have problems connecting or having players be unable to play, like the MCC @ launch. Having a poor framerate isn't so much broken as just a performance problem if people are otherwise able to connect and play.
     
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  3. Scott_Arm

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    The game does have crashing issues and disconnects. Crashes seem to be worse on Xbox One fat/S. Disconnects is tough to gauge, but they do happen. I've only had one crash and haven't had any disconnects, but I know my home network is setup well and my connection is more stable than most . I think the game may stress bad connections, and the netcode is poor as well. Lag seems to be an issue on pc, owing to the terrible tick rate. Multitude of network issues interconnected.
     
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  4. zed

    zed
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    No, never said that. Im just saying its amusing the ppl addicted to something that is not that competently made, like I said before its badly made and ppl know it (see user reviews on steam and its low rating), yet at the same time the dichotomy of it being the most played game there :lol:

    Communication - prolly, I do have difficulties explaining things to ppl, I more of a math/logic guy than a wordsmith
    definition - If you have a problem with the word BROKEN and this game then take it up with the journalists at polygon.com etc who use it to describe the game, likewise if you have a problem with ppl using the word 'tech' to describe non hardware things eg tech industry, tech support etc then I suspect you've long lost that battle as using tech in that sense is now ubiquitous. though from a search of the words etymology https://www.etymonline.com/search?q=tech&utm_source=searchbar_searchhint shows that using it about hardware wasn't even the origin of the word
     
  5. Shifty Geezer

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    People shouldn't be twisting themselves up over the use of 'broken' here. Zed's just using hyperbolic language. That meaning I think fairly obvious as 'very bugged' so just find<>replace 'broken' with 'very bugged' when reading his comments. It's a fairly common vernacular phrase, at least in some parts of the world, to mean substandard rather than unusable.

    What PUBG's popularity shows is that people are willing to overlook shortcomings if the overall net experience is positive. This goes for lots of games, like Elder Scrolls games, often with killer bugs but hugely popular because the bits they get right are what people are wanting and enjoying.
     
  6. Scott_Arm

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    Patch #2. 4.4 GB. Downloading now and will report.

    https://forums.playbattlegrounds.com/topic/138557-xbox-game-preview-patch-notes-2/

    edit: Seems like another marginal improvement on One X. It still has frame rate issues, for sure, but my general impression was a little bit better, as much as that is unscientific. Was having an easier time with my aim today.
     
    #166 Scott_Arm, Dec 22, 2017
    Last edited: Dec 22, 2017
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  7. Silent_Buddha

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    Yup, some streamers that I like to watch that play PUBG commented in their game of the year awards.

    They called PUBG both the best game released for 2017 as well as the most buggy game released for 2017. They called it both the most brilliant game released in 2017, but also the crappiest game (in terms of performance and bugs) released in 2017.

    They gave it their game of the year award for 2017 because no other game released in 2017 made them consistently want to continue playing it. But they lamented how frustrating the uneven performance and bugs could be.

    That said, they've also mentioned how it has made huge strides WRT to performance and bugs.

    When I first started to see streams of it, performance was so bad that people would regularly spam pickup 10's of times in order to try to pick up something off the ground. Rubber banding was so bad, that you'd go to a door and spam the open door key for about 10-20 times then suddenly warp back about 20-30 feet. Run back to the door, rinse and repeat about 5-10 times before the door would open.

    And those people still couldn't stop playing because the gameplay loop was so addictive.

    PUBG now is a rose garden compared to back then. :D

    Regards,
    SB
     
  8. Scott_Arm

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    There's been a server patch that has helped with rubber banding quite a bit, though hasn't solved it.

    This game has some of the ridiculous quality of the battlefield series, but with a game mode that has much higher stakes.
    https://streamable.com/fc2y1

    I think one of the things that feels good is if you win, you really know that you accomplished something, because it's hard to win. I'm not sure most people even care about wins/losses in cod/battlefield, because they know ultimately they're only a small part of each win/loss, unless they're playing on an organized team. Funny. Since shooters have moved to larger player counts, and away from free-for-all play, I think they've kind of lost the personal feeling of winning and losing. We all know people largely play shooters for their kill:death ratio now.
     
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  9. Scott_Arm

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    First 2018 patch - the 3rd client patch
    https://forums.playbattlegrounds.com/topic/158530-xbox-game-preview-patch-notes-4/

    I took a look really quickly, and turning aim acceleration off makes aiming much much smoother. Looking forward to trying a round tonight.
     
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  10. Scott_Arm

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    Played a few rounds. Still not 100% pleased with the aiming, but it's getting close. The new aim acceleration setting is a bit weird. Even at 0, aim acceleration is not turned completely off. So far, high sensitivity and 0 aim acceleration feels best. Some people are saying 10 aim accel, but I think it's shit. Maybe with very low sensitivity? I don't know. Anyway, the shooting is starting to feel pretty decent.

    Frame rate is better on the One X. I had some slow downs when I was in an area with three cars driving in circles around a supply drop. Other than that, I didn't really notice obvious slowdowns like before. There are even some graphical improvements to the indoor lighting. Looks like they've enabled shadows indoors, which makes the rooms look vastly different.
     
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  11. Scott_Arm

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    Forgot to post. They did another patch last week to fix a major bug, threw in more crash fixes, performance optimizations and the option to slightly change the button layout. Instead of tapping LT to toggle the scope view, you can hold and release like every other game, and the shoulder view is now hold and release LB. I think it's the better of the two configs.


    https://forums.playbattlegrounds.com/topic/164767-xbox-game-preview-patch-notes-5/

     
    #171 Scott_Arm, Jan 15, 2018
    Last edited: Jan 15, 2018
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  12. dobwal

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    Got the chicken dinner on my second try. Felt like complete luck due to the fact that my aim was utter crap. How I even managed to kill 4 people during that second attempt makes me feel like I should of used that luck on a lotto ticket.

    LOL.

    It felt like a fight against the reticule more than a fight against the other players.
     
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  13. Silent_Buddha

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    Yeah, you can occasionally get REALLY lucky. A streamer I watch (I believe NorthernLion) got a win once without killing a single person. He'd managed to stay out of intense firefights all the way to the end. And then when there was only 3 players left a person in the blue killed the other person in the circle. Then that person die to the blue.

    Avoidance of conflict can get you pretty far in the game with a little bit of luck. Just have to get lucky that no one comes to your hiding places. The circles are placed really well relative to your hiding places, etc.

    Regards,
    SB
     
  14. Scott_Arm

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    Turn aim acceleration to 0 in the settings and it's a lot better. No one likes the default controls, so they should work on new defaults.

    The controls still aren't great.


    Oh and i'd recommend the new type b preset where you hold LT for iron sight or scope and hold LB for the 3rd person shoulder view.
     
  15. dobwal

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    I tried that after reading the previous posts. I'm still fighting the reticule. On my fourth try I got to #4 but I died because I got the drop on the guy but wasted about 8 shots trying to hit the guy in the back.

    LOL.

    Everytime I died I felt it was due to clumsy aiming. It's like the game accentuate the difficulty of shooting in a combat situation (or even in general) but in a bad way.
     
  16. Scott_Arm

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    I think the game just has nasty input lag. I've become accustomed to it, but I know the aiming mechanics are abysmal relative to even a moderatley good game.

    Maybe I should add that by Epic's own admission UE4 had nasty input lag that they've ironed,out with Fortnite and will include in UE 4.19. Unfortunately pubg is branched from UE 4.14 or something like that, so they won't gain the benefit of those improvements. It shouldn't be impossible to fix, but hopefully Bluehole has some people that know the small details of UE well enough to fix it. It's less of an issue on pc because no one plays at junk 30 fps.
     
    #176 Scott_Arm, Jan 17, 2018
    Last edited: Jan 17, 2018
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  17. Scott_Arm

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    Fortnite is adding level streaming, so I would not be shocked if PUBG did not feature level streaming at all, since it's a much older version of UE.

    https://www.epicgames.com/fortnite/en-US/news/v-2-2-0-patch-notes
    Also, here's a note about input lag (delay) in UE4

    https://www.unrealengine.com/en-US/blog/unreal-engine-improvements-for-fortnite-battle-royale

    If they were able to improve input delay by 66ms at 30Hz, how bad was the total input delay in the first place? I'm sure it's not 0 now. They've improved it by two frames, basically, which is very significant. The problem for PUBG is that this fix was getting rolled into 4.19, which has just come out as a beta, and PUBG runs 4.14 or something. On PC, it's obviously not a big issue when you're running at the high frame rates pc players like.
     
    #177 Scott_Arm, Jan 18, 2018
    Last edited: Jan 18, 2018
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  18. Scott_Arm

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    Something just occured to me, the total download size for pubg is 5.2GB, which isn't too far off of the amount of available RAM on Xbox One (S) ... No streaming?
     
  19. sebbbi

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    Frame rate dips to 15 fps can be considered broken in this genre. CoD was the most popular shooter last gen it ran 60 fps on both Xbox 360 and PS3. Battlefield, CoD and Overwatch all run 60 fps on Xbox One and PS4 (even base versions). Vsync locked 30 fps is barely acceptable for competitive online shooter. PUGB isn't even close to 30 fps locked. Most major competing online shooter brands run at 60 fps.
     
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  20. Rangers

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    Wow the whole game is 5.2GB? what a refreshing change... (I know it's limited size)


    Has really hurt the game's sales eh? :lol:

    A google says Fortnight has locked to 30 in a recent patch, so it must be deemed "ok" for these TPS battle royale games on console.
     
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