PUBG - PlayerUnknown's BattleGrounds [XO, PS4]

I do follow UE, but I'm not totally up on how it's handled on console. Not sure why Fortnite woudl be particularly cpu intensive. No AI, not much in the way of physics. Maybe a lot of the renderer is still cpu heavy?
Its trying to get 100 players in 1 server is problematic when you need to have equal draw distance, foliage etc for it to be a fair game.
Most MMOs die when there are that many players on the server in a single space.

Some MMOs will slow the game down like EvE Online where they introduce time dialation.
Some MMOs just die outright, lol, WoW classic when the raids on towns had a hundred+ players

What happens is that people with different customizations, with different gear, and weapons, it's a load on the CPU to pull everything and have it ready on whim.
100 player games is pretty tough to pull off, but I don't think it's impossible, there just needs to be a lot more work on infrastructure and there is limited available talent in the 100 player game space as scale is the biggest issue.

Having 100 people shoot guns with effects at the same time, within somewhat view of each other would kill most games. If you think about the light sources etc. You need to use different technologies to be able to support so many sources on screen with higher fidelity graphics.

For it to run well on console, I'll be honest, I think they'll need to move to rebuilding the pipeline around DX12 and run features like executeIndirect. And right now the game isn't programmed with that in mind.

Most of these 100 player games are mods that push existing engines (not designed for this in mind) to run. When you look at something like Ashes of Singularity (AoS), that game is meant to handle something like this. Thousands of units running thousands of effects.

ie:

this type of battle kills PC on the 'Starcraft/Warcraft' engines.
C&C engines fared even worse.

It's just about design imo, and they used an open ended engine to do something very specific.
 
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Its trying to get 100 players in 1 server is problematic when you need to have equal draw distance, foliage etc for it to be a fair game.
Most MMOs die when there are that many players on the server in a single space.

Some MMOs will slow the game down like EvE Online where they introduce time dialation.
Some MMOs just die outright, lol, WoW classic when the raids on towns had a hundred+ players

What happens is that people with different customizations, with different gear, and weapons, it's a load on the CPU to pull everything and have it ready on whim.
100 player games is pretty tough to pull off, but I don't think it's impossible, there just needs to be a lot more work on infrastructure and there is limited available talent in the 100 player game space.

The tick rate from the server in Battlegrounds is an embarrassing 17Hz on average. Fortnite is slightly better at around 20Hz. They both have dynamic tick rates that improve as players die off. That's on pc as well as console. I'm not sure that it's a cpu issue. I wouldn't expect the cpu demands of receiving updates at 20Hz to be too great, but I could be wrong.
 
The tick rate from the server in Battlegrounds is an embarrassing 17Hz on average. Fortnite is slightly better at around 20Hz. They both have dynamic tick rates that improve as players die off. That's on pc as well as console. I'm not sure that it's a cpu issue. I wouldn't expect the cpu demands of receiving updates at 20Hz to be too great, but I could be wrong.
Yea its not so much the network traffic, but the fact that everyone can interact with you from massive distances. Your position needs to be known to other players at all times, because the zoom scopes can see so far down in terms of draw distance. There's a lot of load for sure, but PC CPUs struggle as well, leaving me to believe there are a variety of issues at play that need optimization.
 
100 player based PVP has been around for forever (over a decade). One of my favorite PC shooters was joint operation: typhoon rising which allowed for 128 player matches. This was way back in 2004.

However PUBG and other games like it are probably dealing with far more data then your typical PVP shooter. Everything (guns, gun accessories, ammo, armor and consumables) are all scavenged from the map so there are a ton of things that a player can do and 1000s of items that the server must tracked and that has to be updated for all other players on a constant basis.
 
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Item updates should be negligable overhead. Just report when an item's state changes, which is very rare and sporadic.
 
Item updates should be negligable overhead. Just report when an item's state changes, which is very rare and sporadic.

Agreed. It should really just be updating arrays of information, unless they have some bizarre object-oriented data structure with a lot of overhead. Fortnite rarely has a lot of players on screen at the same time. The animation is simple and physics seem to be basically non-existant. There's no real ai in the game, because all characters are human controlled. Leaves me to believe the UE4 renderer is still probably cpu heavy.
 
They should do an unlocked/60Hz mouse + keyboard mode for playing against pc, and then sync up the console gamepad versions to something standard.
 
Article on the control schemes for PUBG -- https://news.xbox.com/en-us/2017/12/10/xbox-control-scheme-playerunknowns-battlegrounds/

01_PUBG_controller_basic.jpg


02_PUBG_controller_aim.jpg


03_PUBG_controller_vehicle.jpg


04_PUBG_controller_swim.jpg
 
holy fuck lol... hahah.I'm going to need to print these out like Chuck Yeager's Falcon
 
Today I read that the developer had to apologize because of the cameltoe in the female model in underwear...

What's next? Apologising because they did the breasts, too?
 
Game seems to be quite cool!
Hopefully it is successful on X and they bring it over to the ps.

I have no Live anymore, no interest in pc gaming...let’s wait and hope!
 
I wonder if there is no aim assist on console? On the one hand I hope that is true as it would then rely on pure skill. On the other hand, it's on console. Competitive shooters are impossible on controllers without aim assist. The game will die if it doesn't have it, unfortunately.

Regards,
SB
 
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