PUBG - PlayerUnknown's BattleGrounds [XO, PS4]

Damn, they passed 20 million in unit sales at the start of Nov. I'm not even sure if that number includes any Xbox sales of the game or not as those are just pre-orders. I'm pretty sure that 20 million is PC only so far.

And it's still basically early access Beta.

Going to be interesting to see if that success will transition to consoles or not.

Regards,
SB
 
Going to be interesting to see if that success will transition to consoles or not.

Regards,
SB

I predict no. I've heard almost nothing from the XB side. The streamers have ignored it and even on MS's own service it is not popular. I think this game peaked a month or two back on the PC and Fortnite is grabbing many streamers and new players... and it's free. This was trumped up as the huge game of the holiday season on the XB1, but now you can hardly tell it was released.

On Mixr right now, 3132 Fortnite streamers and 421 PUBG.
 
Epic are bastards, not an original idea left there.
 
I predict no. I've heard almost nothing from the XB side. The streamers have ignored it and even on MS's own service it is not popular. I think this game peaked a month or two back on the PC and Fortnite is grabbing many streamers and new players... and it's free. This was trumped up as the huge game of the holiday season on the XB1, but now you can hardly tell it was released.

On Mixr right now, 3132 Fortnite streamers and 421 PUBG.
PUBG hasn't released yet until Dec 12. It's moving up the charts on Amazon for the retail box. I think people are waiting for reviews. It's not the type of game that everyone dives into at launch right away. The player base will grow over time if the port is good.
 
PUBG hasn't released yet until Dec 12. It's moving up the charts on Amazon for the retail box. I think people are waiting for reviews. It's not the type of game that everyone dives into at launch right away. The player base will grow over time if the port is good.

Good point, I thought it was out since I was seeing digital sales. Must be a PC only code.
 
Good point, I thought it was out since I was seeing digital sales. Must be a PC only code.
On Amazon I assume you are referring to? Those are just pre-order box codes for Xbox. Its the only way to purchase it right now. It's not on the MS store yet.
 
On Amazon I assume you are referring to? Those are just pre-order box codes for Xbox. Its the only way to purchase it right now. It's not on the MS store yet.

Just a clarification. Both the XBO pre-order as well as the PC digital code are available through Amazon.

I don't expect the PC code to generate that many sales at Amazon, however, when it's the same price as Steam. People will just generally buy it on Steam.

I still think it's pretty remarkable that a PC only Indie title has now moved over 22 million copies of the game according to Steamspy. Disclaimer - that didn't originate for the Chinese market and isn't free to play.

I don't expect the XBO version to replicate that, but it'll be interesting to see how it sells on the console.

[edit] Just some random interesting stats.
  • The margin of error for Steamspy for PUBG is +/- 141,300 as of this post. That's more than the vast majority of Indie titles sell in their entire lifetime.
  • The PC player base increased by over 2 million in 3 weeks...in November. The game shows no signs of slowing down appreciably and might do quite well over the Holidays.
  • Peak concurrent players yesterday (11/26/2017) was over 2.5 million.
Regards,
SB
 
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I just hope that by getting pubg to work on Xbox one that there will be big performance gains on the PC one.

I have been playing the crap out of it on PC and love the gameplay but the number of cheaters is insane.
 
I just hope that by getting pubg to work on Xbox one that there will be big performance gains on the PC one.

I have been playing the crap out of it on PC and love the gameplay but the number of cheaters is insane.

That's something interesting I hadn't thought of before. If KB/M ever gets widespread support on XBO for games, I can see quite a few PC players switching to XBO for multiplayer games just to avoid cheaters as it's significantly harder to cheat on consoles unless they've been hacked to some extent or there is some exploitable hole (D3 cheating through save game editing, for example). That last would be irrelevant for multiplayer shooters like PUBG, however, as that is more reliant on aim bots to pull off impossible shots and/or shots that are beyond the skill of the person using them..

Regards,
SB
 
I think the "it won't be fair if one system runs at 30 and one runs at 60" is overblown. I mean is everybody on PC running this at the exact same framerate? There are probably people in the 20's and others above 60.

Likewise with KB&M vs controller. There is an advantage but I think it gets overblown.
 
I'm not into it.


https://wccftech.com/playerunknown-xbox-gaming-60fps-xb1x/

I wonder if this is a case of "no man left behind," where Microsoft doesn't one One X players to have a distinct advantage over One/One S players.
No. Fortnite Battle royal, a very similar game than PUBG, runs at 1728p on XBX uncapped at an ~37.5fps average (with drops down to ~25fps) with constant screen tearing. XB1 runs at 900p averaging at 34.63fps.

It's Jaguar...

 
No. Fortnite Battle royal, a very similar game than PUBG, runs at 1728p on XBX uncapped at an ~37.5fps average (with drops down to ~25fps) with constant screen tearing. XB1 runs at 900p averaging at 34.63fps.

It's Jaguar...


Are you assuming their both the same performance-wise because they're both UE4?
 
No. Fortnite Battle royal, a very similar game than PUBG, runs at 1728p on XBX uncapped at an ~37.5fps average (with drops down to ~25fps) with constant screen tearing. XB1 runs at 900p averaging at 34.63fps.

It's Jaguar...
That's a hell of an assumption. Not saying it's wrong, it could very well be right, but if a developer aims for 60fps that's entirely different than a developer who aims for 30fps.
They had a goal for higher frame rate, it's not met yet, but it's not clear why it's not meeting yet. The only thing that is clear is that PUBG is going to be patched again after launch.
If a game runs on dedicated servers, they're a large opportunity to offload a lot of CPU work. If they did it for Destiny 2, we'd probably see 60fps Destiny 2. The point is really, how much money developers want to invest on infrastructure and optimizing the game. PUBG is rich already, they can afford server costs, they can afford to put more onto their servers, they lack the headcount to do it.
 
I do follow UE, but I'm not totally up on how it's handled on console. Not sure why Fortnite woudl be particularly cpu intensive. No AI, not much in the way of physics or animation. Maybe a lot of the renderer is still cpu heavy?
 
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