PSP<->PS3 Adhoc Party

I want to create a new thread about this adhoc party thing. Because I just tried it this weekend and frankly I was shocked how good it works.

The requirement is that need to have a Wifi supporting PS3 that is connected to the internet via wired Ethernet. And then you can play any PSP Wifi supporting game over the internet.

You launch it up, read a EULA the first time, and then you are good to go! The host creates a game waits for people to join. It can be password protected if you want. People on your PSN friends list can easily find your session and connect to it.

What you connect to is basically a simple chat room lobby. It shows who is connected and you all have both text and voice chat. The voice chat worked flawlessly. And all the standard stuff for muting people kicking people is all there. Now that I have seen this, I really don't understand why this is not a standard part of the PS3 experience. Seriously, this should be built directly into the firmware. The client can't be larger than a few megs.

When you want to play a game you just turn your PSP on and it becomes as if your friends are in the same room with you. It just works. There was shockingly no fuss at all.
 
inefficient, after I download the program from the Japan PS Store, do I have to use the Japan PSN account to access it ? Does the infrastructure check for my PS3 geo IP ?
 
inefficient, after I download the program from the Japan PS Store, do I have to use the Japan PSN account to access it ? Does the infrastructure check for my PS3 geo IP ?

I don't think it matters what account you use. There is a tutorial like video here if you have trouble with the Japanese.

The video fails to show the first step which is agreeing to the EULA which is actually the first button on the main page. It is a critical step. If you are getting an error (code 1005 or something), its probably because of that.
 
I'm really lost on this so...what exactly does this enable you to do? Play Ad-Hoc PSP games over the Internet? Please explain, I've been out of the loop :p
 
That's exactly it. Kind of like using your PS3 to host a tool like Xlink KAI.
 
I'm really lost on this so...what exactly does this enable you to do? Play Ad-Hoc PSP games over the Internet? Please explain, I've been out of the loop :p

Ad-Hoc PSP games are the ones you can only play locally networked when your buddies are physically in the same room as you.
(My PSP) <- > (Your PSP)

With this PSP Ad Hoc party, you can play with your buddies across the internet. Granted that they also have a Wifi enabled PS3 as well. You just have this app running in the background and game communication goes like this:
(My PSP) <-> (My PS3) <-> (Internet) <-> (Your PS3) <-> (Your PSP)
 
Ad hoc Party trademarked in US

http://www.siliconera.com/2009/07/17/adhoc-party-finally-coming-to-north-america/

Sony might be preparing one since they just trademarked Adhoc Party for everything from “automatic operation transmitting of digital data in the nature of video game software” to “amusement parks”. Since the service made its debut over a year ago this doesn’t seem like a protective trademark.

Monster Hunter Freedom Unite recently came out in North America and it’s a prime candidate to take advantage of Adhoc Party. Perhaps, Sony is planning a domestic release soon?

Been waiting for Adhoc Party to hit the States.
 
I'll wait for the localized version (if one's coming).

Someone made a tutorial to go Adhoc Party using the JPN one:
 
So basically any PSP game that you can play with friends in an adhoc mode you can now play through the Internet through your PS3.
Thats very cool in my book, need to dust of my PSP and find some people and games.......
 
Did I get this right, if I have PS3 already using wlan adsl connection a new psp adhoc party does not work. I must wire an ethernet cable to PS3 box then wlan adapter is available for adhoc use.
 
The PS3 needs to be a WiFi host for the PSP ... apparently it can't be a WiFi host and a WiFi client at the same time. That's why it needs to have the outside internet connection on its internal Ethernet adaptor.
 
Random PSP question while this thread is here - my Internet Radio(s) are all jacked up, and I can't seem to be able to 'reset' them... since deleting and re-installing, such as it were, does not seem to actually wipe and install. Any ideas?
 
Random PSP question while this thread is here - my Internet Radio(s) are all jacked up, and I can't seem to be able to 'reset' them... since deleting and re-installing, such as it were, does not seem to actually wipe and install. Any ideas?

It's not just a temporary issue with the shoutcast databases server side? (which this uses) I had some issues yesterday, but they resolved themselves fairly quickly.

You can probably also find where they store their data on the memory stick (I don't think they are in flash? Because if they are, you can't do anything unless your PSP is CFWd).
 
It might have begun with Shoutcast-side, but it's played out such that Internet Player 1 gets no bandwidth/ping at all, and Player 2 I cannot tune in to Bassdrive, *the* station I listen to on either player. Ugh, frustrating. If it's on the mem stick, I'm going to have to isolate where and remove it; the file names don't give much indication unfortunately.
 
This may not be the best thread for this, but since people interested in PSP <-> PS3 adhoc parties may also be the ones using remote-play as well, I thought of posting it here:

To those having problems with turning on the PS3 over an internet connection for remote-play (or that it sometimes works and sometimes doesn't), check to see if you can access the arp (address resolution protocol) settings on your router. It seems that the router loses your PS3's mac address and thus can't send the signal to turn it on.

To solve this, I had to delete the dynamic link and add the mac address (and IP) address permanently to the arp table.

Just in case anyone wondered.

(If a mod knows a better place for this useful info, please move accoardingly... thanks)
 
To those having problems with turning on the PS3 over an internet connection for remote-play (or that it sometimes works and sometimes doesn't), check to see if you can access the arp (address resolution protocol) settings on your router. It seems that the router loses your PS3's mac address and thus can't send the signal to turn it on.

To solve this, I had to delete the dynamic link and add the mac address (and IP) address permanently to the arp table.

Just in case anyone wondered.

(If a mod knows a better place for this useful info, please move accoardingly... thanks)

Sounds like a bug to me, mainly because most equipment runs with a 300 second life time for mac addresses, ie 300 seconds of idleness and it gets deleted from mac table.

And any IP traffic destined for your PS3, the PSP would do an ARP if it doesn't know the IP, and if it still got it, but your router doesn't it should either do an ARP or just flood the ethernet frame to all its interfaces to find where the destination host is.
 
Hm... have you tried reseting the PSP to factory settings ?

I gave it a shot; it worked, as one would hope! I didn't want to go that route due to the hassle, but at the end of the day, thanks for the video guide Patsu! Now I'm back and jammin' to my beats. :cool:
 
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