Vince said:It's also not a leap of faith when the same thing was done on the 90nm node; they clearly stated they sampled a 64MBit SoC on 65nm.
So, why bother with 90nm at all for PSP?
Vince said:It's also not a leap of faith when the same thing was done on the 90nm node; they clearly stated they sampled a 64MBit SoC on 65nm.
DaveBaumann said:So, why bother with 90nm at all for PSP?
Or, to turn the tables, why did ATI "bother with" 150nm "at all for" R300?
DaveBaumann said:Precisely. In ATI's opinion 130nm wasn't ready - which is the reasonable conclusion for 65nm and PSP
Dave said:Panajevs point asserion was that PSP is already sampling on 65nm
So, why bother with 90nm at all for PSP?
DaveBaumann said:Vince said:It's also not a leap of faith when the same thing was done on the 90nm node; they clearly stated they sampled a 64MBit SoC on 65nm.
So, why bother with 90nm at all for PSP?
Vince said:DaveBaumann said:Precisely. In ATI's opinion 130nm wasn't ready - which is the reasonable conclusion for 65nm and PSP
WTF?
Care to quote him for me? I can't seem to see where he explicitly said this.
DaveBaumann said:Vince said:DaveBaumann said:Precisely. In ATI's opinion 130nm wasn't ready - which is the reasonable conclusion for 65nm and PSP
WTF?
What do you mean "WTF?" - if ATI's opinion was that it was ready for their application they would have done it, however they felt it wasn't so they didn't - if you look at NV30, given the similarities with what they were both trying to achieve, you'd say that their decision was probably a little better, no?
Quite obviously there are other decisions for Sony saying that 90nm is better for PSP for now.
Panajev said:Let them shrink the puppy to 65 nm ( after the initial launch shipment which will probably sell out in Japan and maybe even in the U.S. if they hype it well at next E3 ) and the cost will fall decisively...
You seem to be confused again. I don't see anyone but Brimstone talking about an off-the-bat move to 65nm wrt the PSP's MPU. Which is what you're implying by stating "So, why bother with 90nm at all for PSP?"
Vince said:Or, to turn the tables, why did ATI "bother with" 150nm "at all for" R300? UMC has been yeilding 130nm 3D parts since April 2002.
Brimstone said:Consumers are willing to pay the extra money from the Sony name brand (snip)
Panajev said:I think the price should not be any higher than $299 which is a nice step down from $450.
Also, pretty much all of the features I listed are directly tied to how well it plays games and how good the game experience is.
For example, a nice screen + fast processors are key to display great looking 3D graphics and a nice Sound DSP is key to allow for great Sound FX and Music in your games.
jvd paraphrased said:bigger library != better library
DaveBaumann said:I was talking about timings...
PSP comes out at the end of 2004. PS3 comes at the end of 2005 or sometime 2006. By then, they will drop the price. It's not like there's much of a difference in pricing between GBA and GC right now as well, but both are selling (you can sometimes even find a Cube for $80 in Wallmart, which I think is exactly what GBASP goes for) So even if that happens, that practice is not unheard of. I don't quite understand your complaints, really. There you go asking for PSP to have PS2 level hardware, yet you complain that even what is there in PSP (close, but sub PS2) is too expensive...jvd said:As for those claiming it will be 300 bucks well then sony is just going to be fighting itself . What would you rather own. A cutting edge home system or a cutting edge portable with both being the same price/
On the other hand, there were two power VRs on it plus the Elan chip, plus tons of RAM. That doesn't exactly ring 'cheap' to me. Naomi 2 was designed for the arcades, where the cost of the hardware is not an issue.function said:Naomi 2 was a Sega specific hardware solution, based on previous hardware that had been designed to be cost effective for a fairly cheap console to be released back in 1998. The CPU and GPU's were the same type and speed as those in the Dreamcast. Elan (the T&L unit) was the only new peice of technology.
Maybe, maybe not... Maybe we would just get souped-up Dreamcast, which would again be better than PS2 in some things and worse in others. It's all up to speculation really at this point, really...function said:If IT had been designing a chipset to go in a console in 2000, for the kind of budget the PS2 had, I think it's reasonable to expect that it would have significantly outperformed Naomi 2 on the GPU end. Maybe even T&L - Elan was a 100mhz part (to sync with the 100mhz memory I believe) after all.
Still, if you could create something yourself and have a clear vision of the return on investment, would you do it, or would you contract others to do it for you, adding another variable to an already complex equation. There are many advantages to what Sony decided to do with PS2. They starting making money fairly quickly (while look what happens to Microsoft who contracted every piece of hardware), or they could implement PS1 compatibility due to their in-house design GPU. It will allow them to make PS3 backwards compatible as well, without any headaches (again, look at MS...) There are more advantages that Panajev already mentioned earlier, and Sony does contract where it really makes sense, like memory for example.function said:I wouldn't say they would have no control whatsoever. Sega are supposed to have requested specific features within the hardware, and AFAIK weren't held to an Nvidia style buying of ready made chips agreement (didn't NEC manufacture the chips for Sega, rather than for PVR who then sold them fixed price to Sega?). With the talk of the "DC on a chip" in late 2000 it certainly looks like they weren't forced to take hardware any way people chose to give it to them.
we don't know exactly when psp will come out or ps3. We all don't know if the psp will drop in price in only a year .PSP comes out at the end of 2004. PS3 comes at the end of 2005 or sometime 2006. By then, they will drop the price. It's not like there's much of a difference in pricing between GBA and GC right now as well, but both are selling (you can sometimes even find a Cube for $80 in Wallmart, which I think is exactly what GBASP goes for) So even if that happens, that practice is not unheard of. I don't quite understand your complaints, really. There you go asking for PSP to have PS2 level hardware, yet you complain that even what is there in PSP (close, but sub PS2) is too expensive...
Dio said:I'm not sure about this specific chip, but it is rare for highly complex chips to be able to be that small because they become pad limited.Panajev2001a said:at 65 nm that would probably turn out to be a ~44 mm^2 chip with low power consumption.
And again the weird logic that a home console somehow replaces the functionality of a handheld. I don't follow that, and I don't think any amount of explanation will help me understand that logic...Also as of now there is no reason to have both
marconelly! said:And again the weird logic that a home console somehow replaces the functionality of a handheld. I don't follow that, and I don't think any amount of explanation will help me understand that logic...Also as of now there is no reason to have both
Well, that's not the same as the quote I quoted. You said there that thre's no reason to buy both, which means that even if one has money, there's no reason.The logic that i'm using is for the same price would you rather have an extremly powerfull home console or a handheld . That is the choice that many will have to deal with .
marconelly! said:Well, that's not the same as the quote I quoted. You said there that thre's no reason to buy both, which means that even if one has money, there's no reason.The logic that i'm using is for the same price would you rather have an extremly powerfull home console or a handheld . That is the choice that many will have to deal with .