PS3's Controller....

Guden Oden said:
No news, but to be honest, I'd expect the banana-dildo design to be the final shape, and I'd expect features to be EXACTLY like the dual shock.

Except being wireless, of course...

I hate to see the kind of games you would play with a controller like that. ;)
 
Danalys said:
if i remember conrectly the patent was for rumble technology.
It was for a specific implementation of rumble technology and applied to about 30 games, but not every rumble-enabled game. I don't know if it's been resolved yet. Sony were found in violation so appealed (like everyone does, which makes you wonder why the hell we have first hearings in the first place when everything goes to a second!).

It's likely the implementation of rumble has changed. I wouldn't mind if it was gone. Serves next to no purpose in my mind and consumes wireless battery power.
 
Shifty Geezer said:
It was for a specific implementation of rumble technology and applied to about 30 games, but not every rumble-enabled game. I don't know if it's been resolved yet. Sony were found in violation so appealed (like everyone does, which makes you wonder why the hell we have first hearings in the first place when everything goes to a second!).

It's likely the implementation of rumble has changed. I wouldn't mind if it was gone. Serves next to no purpose in my mind and consumes wireless battery power.
proof that a minority's opinion is validated by their lack of authority!!!!!

I'm just joshing with you.;)
 
Rumble is great for telling you when you are being hit (in a sports game or a shooter) also gives some feedback to the type of road you are driving on in racing games... I like it.

I see it implemented pretty well in almost every game I own.

(which are sports, racers and shooters) ;)
 
Shifty Geezer said:
It's likely the implementation of rumble has changed. I wouldn't mind if it was gone. Serves next to no purpose in my mind and consumes wireless battery power.
If used appropriately, it actually serves as a very good tactile feedback loop. Most/many games overuse it such that it diminishes this benefit, but you shouldn't throw out the baby with the bathwater...
 
The only occassions I've found it add anything is Driver where it signalled cops were near and you'd check the map to see, and driving games like GT where it tells you you're on the runble strip. Most other applications just coincide with visible cues, so if it rumbles when you've been hit, you know you've been hit because you saw it on the TV and the rumble doesn't add anything else. It doesn't add any realism (except perhaps rumble strips) and in my experiences mostly doesn't add any additional feedback above visible/audible cues. A positive could be an FPS telling you you're being hit by enemies unseen, and that'd have a stronger response than just the old flashing red screen. I can't think of any others.

If Sony can add rumble without infringing more imbecilic patents then it wouldn't hurt to keep the rumble, but if Immersion or others prove too problematic I can see Sony fairly IMO ditching rumble. I wonder if anyone's taken a survey of players who switch off rumble or not?
 
Shifty Geezer said:
in my experiences mostly doesn't add any additional feedback above visible/audible cues.
It is likely then that you are more of either an auditory- or visual-minded person. It's fairly straightforward to tell: do you learn better by reading, listening to someone lecture, or touching the thing you're learning about?

Anyway, we can probably just disagree on this, but I believe rumble is less about adding realism and more about a subtle but necessary feedback. I recently played FEAR on the PC, and it's been awhile since I haven't had a rumble feedback while shooting. I honestly really struggled with lacking that feedback; it was as if one of my senses were blinded (which indeed they were).
 
Sis said:
It is likely then that you are more of either an auditory- or visual-minded person. It's fairly straightforward to tell: do you learn better by reading, listening to someone lecture, or touching the thing you're learning about?

Anyway, we can probably just disagree on this, but I believe rumble is less about adding realism and more about a subtle but necessary feedback. I recently played FEAR on the PC, and it's been awhile since I haven't had a rumble feedback while shooting. I honestly really struggled with lacking that feedback; it was as if one of my senses were blinded (which indeed they were).

Anything more than a subtle "clock dial" type hit indicator is a pure annoyance in a shooter for me.
 
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