ShootMyMonkey
Veteran
Essentially that massive TLP is about the only thing that you can do to squeeze power out of the machines, and that's still very much an unknown area in gaming. For that matter, there's an extent to which you can't really do it simply because games are so linearly dependent (i.e. order in which things happen matters). How to solve that will be a huge problem for the long run, but it's a necessary problem to solve considering everybody's going multi-core. In the end, they're within "spitting distance" as you put it, in terms of actual CPU and GPU power.
BTW, When referring to the "wait to be seen" aspects of Xenon, without giving anything specific away, I ought to make it clear that the beta kits really don't deliver on a lot of the things that were originally promised, and it's yet to be seen how big of a difference the final hardware will have.
While we are signed on to do a PS3 project, that was decided not more than 2 weeks ago... so no hardware yet. Being that we are a multi-SKU developer and we don't license our tech, our core tech circumvents serious incompatibilities between platforms (within bounds). If you want to see something that really shows the power of an individual platform, you're going to have to look to the 1st party exclusives... more or less.
I also have to agree with XBD on one thing. If I were designing a new CPU, I'd probably do something like what 360 has, if for no other reason than the fact that a CELL-like design wouldn't be the first thing to pop into my head. Also, if I were doing a CELL-like design, I'd at least have chosen to make the SPEs scalar devices rather than SIMD. SIMD really doesn't see that much utilization. And I would have thrown at least 4-way SMT into each of them just so you can fill in some latencies with more TLP.
BTW, When referring to the "wait to be seen" aspects of Xenon, without giving anything specific away, I ought to make it clear that the beta kits really don't deliver on a lot of the things that were originally promised, and it's yet to be seen how big of a difference the final hardware will have.
While we are signed on to do a PS3 project, that was decided not more than 2 weeks ago... so no hardware yet. Being that we are a multi-SKU developer and we don't license our tech, our core tech circumvents serious incompatibilities between platforms (within bounds). If you want to see something that really shows the power of an individual platform, you're going to have to look to the 1st party exclusives... more or less.
I also have to agree with XBD on one thing. If I were designing a new CPU, I'd probably do something like what 360 has, if for no other reason than the fact that a CELL-like design wouldn't be the first thing to pop into my head. Also, if I were doing a CELL-like design, I'd at least have chosen to make the SPEs scalar devices rather than SIMD. SIMD really doesn't see that much utilization. And I would have thrown at least 4-way SMT into each of them just so you can fill in some latencies with more TLP.