Megadrive1988
Veteran
Graphics Synthesizer in PS2:
75 million flat shaded triangles/sec draw rate * 50 = 3.75 billion flat shaded triangles/sec
25 million triangles/sec with texture, g-shade, alpha * 50 = 1.25 billion triangles/sec
2.4 billion pixels/sec raw fillrate * 50 = 120 billion pixels/sec raw fillrate
1.2 billion pixels/sec textured fillrate (+bilinear) = 60 billion pixels/sec textured fillrate
48 GB/sec bandwidth * 50 = 2.4 TB/sec bandwidth
okay say PS2 games are getting 10-15 million polygons/sec * 50 = 500M to 750M polygons/sec in PS3 games ???
remember that GSCube (GScube 16) was pushing around 65 million textured & *fully featured* (?) polygons per sec in the realtime Antz demo (bar fight scene). also, in-house at Criterion, GSCube was pushing around 300M polygons/sec (fully featured?) in tests. the 300M figure is about 1/3 the max theoretical performance of GSCube of 1.2 billion polys/sec:
http://groups-beta.google.com/group/rec.games.video.sony/msg/036f50116a3ff28a?dmode=source
ok back to PS3
tens of billions of pixels/sec have not been ruled out by this announcement. seems like there is room for it. and notice I did *not* say that PS3 GPU *will* push tens of billions of pixels/sec.
hundreds of millions of polygons/sec with textures, shaders, features on, seems to be within reach, hopefully in games. that might put PS3 (GPU) on a similar level as Xenon GPU.
and what I'm really hoping for is that PS2 GS's 48 GB/sec eDRAM bandwidth gets a 50x boost too! to over 1 Terabyte/sec 8)
please note that I gave no absolutes. I really have no idea how PS3 will perform. I'm just comparing info from PS2, GSCube and what Nvidia is saying about PS3 GPU. that is it.
75 million flat shaded triangles/sec draw rate * 50 = 3.75 billion flat shaded triangles/sec
25 million triangles/sec with texture, g-shade, alpha * 50 = 1.25 billion triangles/sec
2.4 billion pixels/sec raw fillrate * 50 = 120 billion pixels/sec raw fillrate
1.2 billion pixels/sec textured fillrate (+bilinear) = 60 billion pixels/sec textured fillrate
48 GB/sec bandwidth * 50 = 2.4 TB/sec bandwidth
okay say PS2 games are getting 10-15 million polygons/sec * 50 = 500M to 750M polygons/sec in PS3 games ???
remember that GSCube (GScube 16) was pushing around 65 million textured & *fully featured* (?) polygons per sec in the realtime Antz demo (bar fight scene). also, in-house at Criterion, GSCube was pushing around 300M polygons/sec (fully featured?) in tests. the 300M figure is about 1/3 the max theoretical performance of GSCube of 1.2 billion polys/sec:
http://groups-beta.google.com/group/rec.games.video.sony/msg/036f50116a3ff28a?dmode=source
ok back to PS3
tens of billions of pixels/sec have not been ruled out by this announcement. seems like there is room for it. and notice I did *not* say that PS3 GPU *will* push tens of billions of pixels/sec.
hundreds of millions of polygons/sec with textures, shaders, features on, seems to be within reach, hopefully in games. that might put PS3 (GPU) on a similar level as Xenon GPU.
and what I'm really hoping for is that PS2 GS's 48 GB/sec eDRAM bandwidth gets a 50x boost too! to over 1 Terabyte/sec 8)
please note that I gave no absolutes. I really have no idea how PS3 will perform. I'm just comparing info from PS2, GSCube and what Nvidia is saying about PS3 GPU. that is it.