PS3 RSX Data Dumps|

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Deleted member 7537

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I have released a dump of the PlayStation 3 Graphic Libraries for the RSX Hardware in the PS3, available in iRC EFNet #PS3News.

These are not machine readable, they are human readable.

They are being released because there is a wealth of information in there, and hacking NVidia GPU's is a specialist field. Hopefully the appropriate experts can take these files and provide necessary information to allow full RSX access from under linux. I am quite confident this is possible from my cursory scan of this data and the functions that exist in the PS3 Hypervisor. (Especially the undocumented RSX Register access functions).

In any event I will continue to work on this area.

Note, these files are from code that runs UNDER GameOS. Linux does not run under GameOS, it runs directly under the Hypervisor, so there are no Hypervisor calls in this data.

The data certainly reveals the structure of critical memory structures, register layout, etc.

Enjoy.

PS, If you don't understand what these files are or show, then you are not the target audience (sorry).

http://www.ps3news.com/forums/playstation-3-dev-chat/ps3-rsx-data-dumps-76664.html
 
It would be fantastic to learn more about the RSX. Has anyone found any new information?

There's actually a lot of 'relative' information in those dumps. They actually contain some interesting information. Regardless of what you may or may not have heard, they're more than just hexadecimal.
 
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