Hey guys, I know alot of you here are programmers for big name Dev houses and such (Ninjatheory and all that). I've had a discussion with another Dev awhile back, who informed me his best guess for how much RAM the PS3 OS used was 96MB of RAM.
64XDR - 32GDDR3.
However, I've also read other "Dev's" that say they've never heard of this "96MB" OS. they say its unnaturally bloated and they've never stumbled across such figures.... (???)
Now interestingly enough, Izumiki Kawanishi in an article recently divulged that it was 64MB of RAM reserved for all XMB tasks. Unless you guys are hindered by an NDA, could you please tell me what the real figure is? And what sort of impact we're talking about gameplay\graphic wise?
*Note: I know the 360's OS reserves 32MB of RAM. and (I think) 3% of Core1 and Core 2. (0% of Core0)
I've heard the person here named "Joker465" talk about the huge disparity between the total useable RAM amount of the two consoles. I'm curious, as a PS3 owner myself.
64XDR - 32GDDR3.
However, I've also read other "Dev's" that say they've never heard of this "96MB" OS. they say its unnaturally bloated and they've never stumbled across such figures.... (???)
Now interestingly enough, Izumiki Kawanishi in an article recently divulged that it was 64MB of RAM reserved for all XMB tasks. Unless you guys are hindered by an NDA, could you please tell me what the real figure is? And what sort of impact we're talking about gameplay\graphic wise?
*Note: I know the 360's OS reserves 32MB of RAM. and (I think) 3% of Core1 and Core 2. (0% of Core0)
I've heard the person here named "Joker465" talk about the huge disparity between the total useable RAM amount of the two consoles. I'm curious, as a PS3 owner myself.