A pretty large article on it. Most in depth i've seen at least.
http://www.eurogamer.net/article.php?article_id=68677&page=1
http://www.eurogamer.net/article.php?article_id=68677&page=1
The question is are most of the games going to be free to play online?
Oh - and it's all free, too. The only place you'll be asked to fork over a penny is when you purchase something in the PlayStation Store - all of the online services, from sign-up right through to voice and video chat, are free, as is normal multiplayer gaming. There's no equivalent of the Xbox Live Gold account, where you're expected to pay extra for a further tier of services - the only things you'll pay money for are paid-for downloadable content, or subscriptions to premium services like massively multiplayer games.
THe "real currency" thing isn't a good idea imo for any online service. Using a points system means points can be given via promotions, gift cards, even thorugh games. Real currency means a credit card is required. Sony can't offer the same functionality to those without credit cards (which is how the first iteration of xbox live worked)
Also not being able to check messages while in game is a bad thing. If they can use resources to notify you of a message they should be capable of letting you read them. Another thing, what about voice support? they won't have achievements from the sounds of things in each game which is a feature I've grown to like.
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Also not being able to check messages while in game is a bad thing. If they can use resources to notify you of a message they should be capable of letting you read them. ....
but basically each company has to find their own midleware solution? like full auto is using gamespy and untold legends using xfire?
SCE already has middleware libraries in the SDK. Developers are free to use those libraries and/or use their own solution.
Sounds awesome, exacxtly what I wanted to happen. Now, there's just two things to sit back and watch:
1) Do they pull it off? i.e. Does it work well?
2) How does MS respond?
I want either dedicated servers for my $60, or a free alternative like PS3 has. Paying $60 to be hosted on someone elses laggy-ass xbox is BS imo.
According the article, they have voice and video chat features built into the OS.
then why are some companies removing their online multiplayer content?
I dont expect Microsoft to do anything as a knee jerk reaction, they'll probably sit back and wait until the dust is clear and we have the full picture.
I dont expect Microsoft to do anything as a knee jerk reaction, they'll probably sit back and wait until the dust is clear and we have the full picture.
I'm sure MS has their hands full with the dashboard update and Marketplace music store/WMP11/Zune launch. I'd be surprised if the 360 wasn't fully integrated in all that.