Network game terminal, game server, method for handling network games, and recording medium
and a bunch of related patent apps by SCE
System and method for efficiently implementing processed data structures in an electronic network
VIOLATIONS IN A PEER-TO-PEER RELAY NETWORK
NETWORK ACCOUNT LINKING
PEER-TO-PEER RELAY NETWORK
MULTIPLE PEER-TO-PEER RELAY NETWORKS
SPECTATORS IN A PEER-TO PEER RELAY NETWORK
ISLAND RECOVERY IN A PEER-TO-PEER RELAY NETWORK
REDUNDANCY LISTS IN A PEER-TO PEER RELAY NETWORK
VIOLATIONS IN A PEER-TO-PEER RELAY NETWORK
Application development interface for multi-user applications executable over communication networks
DYNAMICALLY SWITCHING CONFIGURATION BETWEEN NETWORK COMMUNICATION ARCHITECTURES
CONFIGURATION CONTROL BY AUTOMATIC COMMUNICATION PORT SELECTION AND SWITCHING CONFIGURATION BY SWITCHING COMMUNICATION PORT
DYNAMIC PLAYER MANAGEMENT
DYNAMIC BANDWIDTH CONTROL
Multi-user application program interface
Configuration switching: dynamically changing between network communication architectures
Here's older patent apps for network, by the way.
EDIT: broken links
For reducing the load on a server as much as possible during transfer of data from the server to a terminal, each terminal is capable of playing out a network game in cooperation with a local network game terminal. To this end, the local network game terminal and one or more other network game terminals are grouped in the local network game terminal.
The network game terminal as claimed in claim 1, wherein said second communication control means is for allowing the local network game terminal to communicate bi-directionally with any one of other network game terminals in the user group, in a peer-to-peer fashion.
[0085] The computer program and data are either stored in a CPU-readable storage device or distributed over the network N. The communication mechanism is a well-known mechanism that is used to transmit and receive information to and from the game server 1 and other user terminals through the network N. The RAM is for temporarily storing data produced during various game operations and actions. The RAM also temporarily stores information received from the game server 1 or other user terminals through the communication mechanism. The ROM has a basic computer program and data stored thereon which are necessary for the operation of the local user terminal. The storage device is a so-called hard disk having a magnetic recording medium therein. An operating system, an application program, and a large volume of data are stored on this storage device.
[0146] In the above-mentioned embodiments, the user terminal may be any one of suitable computers or entertainment devices (e.g., PlayStation 2 manufactured by Sony Computer Entertainment Inc.). More specifically, a computer or an entertainment device can be used as a user terminal when it is combined with a program that provides necessary functions. Examples of such functions include, but not limited to, a communication control function required for a user terminal to receive data from a game server, a function to generate user group data, and a function to send the data received from the game server and the user group data to other network game terminals in the same user group. The program in this case may be recorded on a recording medium (such as a CD or a DVD) and be loaded into the subject computer or entertainment device. Alternatively, a purpose-built device or machine which is specifically designed to provide the above-mentioned functions including the communication control function may be used as the user terminal.
and a bunch of related patent apps by SCE
System and method for efficiently implementing processed data structures in an electronic network
VIOLATIONS IN A PEER-TO-PEER RELAY NETWORK
NETWORK ACCOUNT LINKING
PEER-TO-PEER RELAY NETWORK
MULTIPLE PEER-TO-PEER RELAY NETWORKS
SPECTATORS IN A PEER-TO PEER RELAY NETWORK
ISLAND RECOVERY IN A PEER-TO-PEER RELAY NETWORK
REDUNDANCY LISTS IN A PEER-TO PEER RELAY NETWORK
VIOLATIONS IN A PEER-TO-PEER RELAY NETWORK
Application development interface for multi-user applications executable over communication networks
DYNAMICALLY SWITCHING CONFIGURATION BETWEEN NETWORK COMMUNICATION ARCHITECTURES
CONFIGURATION CONTROL BY AUTOMATIC COMMUNICATION PORT SELECTION AND SWITCHING CONFIGURATION BY SWITCHING COMMUNICATION PORT
DYNAMIC PLAYER MANAGEMENT
DYNAMIC BANDWIDTH CONTROL
Multi-user application program interface
Configuration switching: dynamically changing between network communication architectures
Here's older patent apps for network, by the way.
EDIT: broken links
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