G4: Are you limited by the choice to keep backward compatibility with LBP levels?
Evans: Yes!
G4: Was there any debate on that decision?
Evans: There was no debate, actually, and it was the right thing to do because people have made such an investment of time and money. I love the fact that we’re doing what no other sequel has done in terms of the value you get. On launch, you get 2 million levels built with the content of a game you don’t even have to own. Plus a new story, plus the new [content]. So the value proposition is awesome. And we were like, “There’s no reason not to do [backward compatibility].”
And then I realized that there is: It’s a technical nightmare. Just investing in the testing to make sure that we don’t break the 2 million levels is really hard. I’m so glad we did it, and I hate myself. [Laughs.] So, yes, from a design standpoint, it was the right thing. From a technical standpoint, we’ve had to rework so much stuff and remaster so much. It’s been a great challenge. Maybe I’d say “never again,” but it was still the right thing to do.