MLAA is confirmed by the way...:smile:
Where ?
EDIT: 2:04 in the GameTrailer video.
MLAA is confirmed by the way...:smile:
Where ?
EDIT: 2:04 in the GameTrailer video.
Give me some unfinished features please.
I assume by GUI you mean the level browsing? Because everything else was flawless.
Network performance: Did you only play the game once at launch and then never touch it again?
MM Content: They released two great level packs, tons and tons of stickers and costumes, music, and two pretty big game changers (Paintinator and Water). Why would they have to invest time working on levels when they could rely on the community to fill that void for free?
The "play create share" stat system that was supposed to be core to the game was never completed to my knowledge.
Network performance has been sporadically horrible every time I have used LBP. Often levels will not load at all or load slowly. This may be database related as opposed to bandwidth of course but as an end user I cannot think of a single time I have ever played LBP without one or more instances of slow level loads or GUI freezes (presumably due to network issues). I do not get this behaviour with shooters like Borderlands or BF:BC2 or on my PC which shares the same network so I am fairly confident it is an LBP issue. It may be regional (I am in Western Canada) or maybe the levels I tend to choose do not get hit as often.
The two level packs are OK but not at the level of the original levels I would argue, more like demos.
Some of what I see in the LBP2 announcement feels like things that were promised for the original. My concern is that they will do the same thing again, ship an unfinished game and then keep back the missing content for LBP3.
Very charming trailer. Luckily SMG2 is right around the corner so the wait for this won't be too bad. I hope GT5 implements MLAA as well. Good sign that everyone seems to be in on that so soon.
Holy...! Somebody from PD might take note of your naive words and decide to delay the game for another century. Edit, fast!
The original game had a revolutionary new lighting model called irradiance slices, that provides a rough approximation of global illumination more sophisticated and realistic than SSAO. SSAO would be a step backwards, except maybe for point-lights which had no AO in LBP. That said, Alex Evans said they have a new lighting engine, which I guess is an advance on the first.anyone notice SSAO too? Seems like it.
LBP was MM's first ever PS3 title. It's unlikely they were fabulously optimised, and rewriting core components has probably freed up a lot of cycles to spend on making the sequel even better, which is typical of game development.Regarding MLAA in LBP2:
I thought that LBP 1 was very CPU heavy due to the physics?!#
Media Molecule's Mark Healey has confirmed that the powerful creation tools in LittleBigPlanet 2 can be controlled via a mouse and keyboard
That's nice..but don't really see any use for them as long as the interface remains the same ie. the one built for a controller.
I am not disagreeing to the fact that it'll be better....it'll be better than a controller for sure.Why are you saying that? You don't think that the interface they currently have could be very efficientely controlled with a mouse? Because if you do think that, I very strongly disagree! Any function currently done with the analog stick can typically be done better with the mouse, like drawing materials, placing textures and so on. Obviously though there is going to be stuff added that makes the mouse even more useful - for instance, you can now 'draw' properly in the creator, and you can do that better with the mouse.
I am not disagreeing to the fact that it'll be better....it'll be better than a controller for sure.
What I'm saying is that it still won't have the 'full potential' as the interface is designed for the controller from start.
And drawing a straight line is better with an analogue btw