LBP2, Flower style:
It's called glitched layers, or the 3-D layers. It's a glitch, and it's in LittleBigPlanet 1 as well.
No. The DOF shows the player is actually travelling into the screen.WoW AMazing to say the least.
How is it being done? THe players is moving on into the Z-Depth? Is it being done the way the caterpillar race was done, moving upwards in the same Z layer?
Back in LBP1 a glitch was found to enable creators to build more than 3 layers of depth, and these extra layers could appear in the background (dunno how it's done; never investigated!). A lot of the better creators ended up creating their own backdrops. If you look at the link Patsu posted, the final image shows a user created backdrop. That level is supremely well made with the creator building scenery and it looks gorgeous. Though a little disorientating, because you are still locked to the 3 layer even though there are open rooms you can walk past!What is that?
Meanwhile... LBP2 creators make magic everyday. Very nice !
[size=-2]Thanks KKRT[/size]
That was pretty darned amazing! Must have taken ages. I must say, I see the spawning and I get a knot in my stomach worrying if it's robust enough that you won't have cases where you disappear and don't respawn because the entry portal gets blocked. That could be a challenge. I've finished my shooter last night and coming up with a mechanic to keep the ship in the screen playzone was pretty tough with some logic issues, until I thought of a better way to implement it. That's one of the big headches with LBP2 now; you want to do more, but the challenge of designing the underlying structure has gone up a level from LBP1 where the limits constrained what you'd attempt.
Actually not game academy, but they do teach physics on LBP ;]I wonder if game academies will use LBP2 in lectures and for teaching of their students?
Meanwhile... LBP2 creators make magic everyday. Very nice !
Strangely to use paint you ahve to capture it like LBP1; it's not available as a projectile by default. And it doesn't work as a projectile with sensors either and you have to use a Paintinator sensor, which means the enemy flashes when hit even if you don't want him to. I'm sure the crab would fluster a lot of people as you have to shoot the arms first before it's vulnerable, and the only way I figures to show that easily was pain sounds, but it'd be very easy for a player to hammer the middle with shots seeing him flash and not know it wasn't hurting!
I tried that. My paintballs have a cyan tag on, but AFACT the impact didn't work the same, such that it didn't register as an impact. Although I may have had something rigged wrong.