You are correct about the custom AA made by causing some flickering to give an ~8xMSAA look (as Quaz mentioned in his post)...but that is different from MLAA.
You are correct about the custom AA made by causing some flickering to give an ~8xMSAA look (as Quaz mentioned in his post)...but that is different from MLAA.
I certainly don't want the game to become more arcady & less weighty.
I think GG has a hard time with KZ3...they have the same problem as Insomniac with Resistance to Resistance 2. Let me explain:
-A lot of people (obviously, look at this thread) didn't enjoy KZ2 very much, mainly due to gameplay.
-If they decide to attrackt more people (probably they will, because they want to sell some more copies), they have to change gameplay - maybe even drastically. (See Insomniac with R2)
-If the drastically change gameplay, they automatically make the "loyal" fans moaning loud about that it is no KZ anymore - potentially loosing this fanbase (again, see Resistance).
=> so, what should they do? Perfect world: leave as much KZ gameplay to keep the fanbase, change as much that other people can enjoy it as well...poor GG!
I agree. Playing COD:MW2 after playing Killzone 2 just felt wrong, like I was gliding on ice.I certainly don't want the game to become more arcady & less weighty.
KZ3 on Late night with Jimmy Fallon.
http://www.latenightwithjimmyfallon.com/blogs/2010/06/tonight-on-video-game-week-killzone-3/
Liked killzone 2 gameplay but the balance was so wrong on high level the lower level were awesome.
Most of the time its was a rush get a spawn nade to other base and spawnkill.
Had hoped the gameplay was more like Team fortress 2.
Like a spawn system where engineer has to build it and the tact guy has to activate it. Or something more teamwork. Then the balance is less important no more spawn killing to a big point.
(sorry could have the class names wrong i am bad in remembering names all i know is Rico is a motherfucker that needs to die)
Are you more familiar with Conan O'Brien? If so, Jimmy Fallon basically took over his late night show (like Jay Leno) where he interviews stars, does some comedy bits etc., I don't watch his show because I don't find him funny at all, but I guess he's doing a video game segment for every show this week where he shows off some upcoming games.Now I'm a big fan of Killzone 3 and 3D, but what is this jimmyfallon show really? A slightly more expensive version of infomercials? Of course when you think about it a lot of these kinds of shows are that kind of thing, but this one is a little rich in that regard. Must be making a lot of money ...
Now I'm a big fan of Killzone 3 and 3D, but what is this jimmyfallon show really? A slightly more expensive version of infomercials? Of course when you think about it a lot of these kinds of shows are that kind of thing, but this one is a little rich in that regard. Must be making a lot of money ...
If they want to go for cinematic realism, yes, but if they want to go for real realism, then the ragdoll animation is actually probably close to reality than anything you see in KZ2 or KZ3...After watching all E3 FPS vids across the world, I still think that KZ engine excells in this department: hit reaction of the enemies. IMO it give so much immersion when shooting a HGH...especially their over dramatic "Oh, I die...I turn around and fall slowly down, dramatic, like an actor to make you feel bad/or satisfied depending on the color of your soul".
Looking at games like Crysis, Crysis 2(is maybe the closest competitor at the moment), Brink, Rage(has good hit reaction as well), HALO, COD, ... I think that they need to improve this part in their engine, because when killing an enemy in those games, their dying animation often looks funny (which is probably not intended!). Afterall, shooting foes is the central point of playing a FPS and I want that they react over realistically (like in movies)!
I wonder what you guys think about the death animations...as I never hear someone complaining in other games - so maybe it is just my personal impression and issue?!
=> so, what should they do? Perfect world: leave as much KZ gameplay to keep the fanbase, change as much that other people can enjoy it as well...poor GG!