Killzone 2 had only one CG sequence, the opening to the game. Everything after starting a game was real-time and sometimes quite heavily dropped frames [in cut-scenes].
Watch this http://www.eurogamer.net/articles/killzone-week-day-one-triple-campaign-dissection
Only the very first intro sequence (the one with Visari's speech) is CG/offline render which looks to be made using the game engine. Apart from that not one scene was CG...atleast that's what I remember.
This ?There was a complete trailer done with CG, showing battle scenes and Visari talking. Axis animation was the studio, the same that did the E3 2005 trailer.
this is good to hear as this was one of my major fear regarding 3D gaming....This is not the same effect you've seen in movies like Avatar where your focus needs to be more or less right in the middle of the screen and where the camera dictates where you can look to appreciate the effect. Flicking our eyes around the environment to watch the snow billowing realistically in and out, creating little white streaks around the screen or the tattered flags pulled nearly taut by the whipping gale forces, none of the detail was lost.
Quality wise its considerably behind the (in)famous 2005 CG trailer....l
It's more to do with budget. Notice how almost all the assets are more or less refined versions of ingame models this time. It probably wasn't as important to Sony as that 2005 one.
I don't think its anything to do with the budget, cause that is a rather important video since its plays everytime someone boots up the game. Therefore, what Billy said does makes some sense.It's more to do with budget.
That's exactly what I was trying to say back then. :smile:Notice how almost all the assets are more or less refined versions of ingame models this time. It probably wasn't as important to Sony as that 2005 one.
I think i read somewhere they're placeholder. In terms of actual production the game is likely to have a bigger budget than Killzone2.It's more to do with budget. Notice how almost all the assets are more or less refined versions of ingame models this time. It probably wasn't as important to Sony as that 2005 one.
I thought that it possible could be that they made this CGI trailer at the beginning of the game not so good quality wise per purpose!?