PS3 internals

Damn, it really looks nice and very sleek and elegant, and the cooling system is... erm... very cool:smile: . And it does look expensive compared to the 360 that seems to be made on the philosophy of most cheap and simplest way possible, wonder if Sony will ever catch up when it comes to cost, I man they have a whole PStwo in there, wonder how long it will take before they remove it...
 
How many layers for the PCB?
With the GDDR bus off the main PCB, most of the remaining interconnects are serial(ish), and they seem to be accounted for already with what can be seen on the top surface. So I wonder ... the number could be really low. Maybe even 2.

If you know of somebody who took a saw and knew how to use it ....
 
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Who was asking me earlier in this thread why I thought Anandtech was worse than Impress Watch? Stuff like this is why:

At this time, very little information about the NVIDIA RSX (Reality Synthesizer) processor is known, however we can pick some information out from the assembly. The RSX is a 550MHz graphics engine based on the G70 architecture, the same architecture family responsible for the GeForce 7800 series GPU.

Four 512Mbit GDDR3 DRAM modules are integrated onto the RSX package, providing a total of 265MB of on-GPU memory. The chips in our console are Samsung modules clocked at 700MHz which is essentially in-line with what reports claimed earlier this year. Like the original Xbox, the PlayStation 3 incorporates a memory controller on the graphics engine. According to documents leaked earlier this year, developers are supposed to use the RSX to access the main XDR memory or the GDDR3 memory found on the RSX chip.

This sort of casual error on their part translates into mass confusion for the rest of us that have to moderate it on various forums. ;)

Also they said the power supplies for Europe might be the reason for the delay in launch (like idiots), but beyond the naivity of that claim itself, wasn't it established earlier in the thread that the PSU was universal anyway? I seem to remember being corrected on just that point. :)
 
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wasn't it established earlier in the thread that the PSU was universal anyway? I seem to remember being corrected on just that point. :)
It'd be rather stupid to have a PSU that can switch from 120 to 220 (or 240 for Blighty) volts if it's not going to be useable in countries with different voltages...
 
Was this an intentional illustration of this? ;)

No, they just said " ...however we can pick some information out from the assembly. The RSX is a 550MHz graphics engine based on the ..." so i suggest they got the info somehow from the PCB (clocks/multiplier or anything)? (or at least thought they did so ;) )
 
No, they just said " ...however we can pick some information out from the assembly. The RSX is a 550MHz graphics engine based on the ..." so i suggest they got the info somehow from the PCB (clocks/multiplier or anything)? (or at least thought they did so ;) )
Highly unlikely you could see that from the board, if the RSX is NV47 based as claimed by Sony, they'll be able to tweak the clockspeed from the software.

I think Arstechnica is just mixing new info with some old info, which can be confusing as xb suggests.
 
No, they just said " ...however we can pick some information out from the assembly. The RSX is a 550MHz graphics engine based on the ..." so i suggest they got the info somehow from the PCB (clocks/multiplier or anything)? (or at least thought they did so ;) )
I'm guessing they saw the 700 MHz chips and took that as the clock-speed, which is the original specs of RSX - 550 MHz and 700 MHz RAM (right figures this time ;)). They don't appear to have considered that for 650 MHz RAM you might still use 700 MHz chips.

The problem is identifying a fact where there isn't one, and communicating that to the world as a voice of technical competance and authority. If they really know RSX is 550 MHz, they need to mention how they measured that (as it's not conveniently printed on the chip!).
 
Power efficient in term of what? The non-major silicon components? Or the overall system power?
In terms of system power the PSU appears to be outputting 32A over the 12V line, whereas the 360's PSU is 16.5A - there wouldn't be such a large difference if it wasn't expected to need it.
Do you mean is capable to output more current.
Maybe the PS3 PSU is working at lower percentage of its nominal power, which means cooler components and longer life or MTBF. Also the PS3 PSU could handle peak surge much better than the XBox PSU.
 

Seven X360s?! How could anyone go through 7 X360's?! Does he live in a sauna or something? Even then, i'd have given up after the second one.

When i read these things i just keep thinking it must be something the user is doing wrong, or the location the hardware is, because one person cannot possibly be so unlucky.

I'd love to have the time to give a statistical calculation of how likely it is to buy 7 consecutive faulty X360's, taking into account the percentage of faulty X360's around. But i can't now.
 
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