I'm no fan of Sony and their obnoxious business practices, but DAMN do they know how to make electronics!
At this time, very little information about the NVIDIA RSX (Reality Synthesizer) processor is known, however we can pick some information out from the assembly. The RSX is a 550MHz graphics engine based on the G70 architecture, the same architecture family responsible for the GeForce 7800 series GPU.
Four 512Mbit GDDR3 DRAM modules are integrated onto the RSX package, providing a total of 265MB of on-GPU memory. The chips in our console are Samsung modules clocked at 700MHz which is essentially in-line with what reports claimed earlier this year. Like the original Xbox, the PlayStation 3 incorporates a memory controller on the graphics engine. According to documents leaked earlier this year, developers are supposed to use the RSX to access the main XDR memory or the GDDR3 memory found on the RSX chip.
It'd be rather stupid to have a PSU that can switch from 120 to 220 (or 240 for Blighty) volts if it's not going to be useable in countries with different voltages...wasn't it established earlier in the thread that the PSU was universal anyway? I seem to remember being corrected on just that point.
Who was asking me earlier in this thread why I thought Anandtech was worse than Impress Watch? Stuff like this is why:
Was this an intentional illustration of this?So, does that mean RSX is 550Mhz after all (by the assembly??)?
xbdestroya said:This sort of casual error on their part translates into mass confusion for the rest of us that have to moderate it on various forums.
Was this an intentional illustration of this?
Highly unlikely you could see that from the board, if the RSX is NV47 based as claimed by Sony, they'll be able to tweak the clockspeed from the software.No, they just said " ...however we can pick some information out from the assembly. The RSX is a 550MHz graphics engine based on the ..." so i suggest they got the info somehow from the PCB (clocks/multiplier or anything)? (or at least thought they did so )
I'm guessing they saw the 700 MHz chips and took that as the clock-speed, which is the original specs of RSX - 550 MHz and 700 MHz RAM (right figures this time ). They don't appear to have considered that for 650 MHz RAM you might still use 700 MHz chips.No, they just said " ...however we can pick some information out from the assembly. The RSX is a 550MHz graphics engine based on the ..." so i suggest they got the info somehow from the PCB (clocks/multiplier or anything)? (or at least thought they did so )
Do you mean is capable to output more current.Power efficient in term of what? The non-major silicon components? Or the overall system power?
In terms of system power the PSU appears to be outputting 32A over the 12V line, whereas the 360's PSU is 16.5A - there wouldn't be such a large difference if it wasn't expected to need it.
Either that or people will come streaming in furious that in less than a year they went through more Xbox360s and are still not done I think its all relative anyway.