DuckThor Evil
Legend
clockspeed would be nice.
Why is mulitplication necessary now? 30 per machine is still 30 per machine. If you think 180 million for 6 million units communicates something different, how about comparing that against more than 3 billion of revenue?
Expect a fun little news post from us in a few hours max about RSX
Uttar
Excuse me, I've thought that it does matter, or at least is interesting, that Sony's throwing a lot of money out of the window just for backwards compatibility.
See, all this is in addition to the losses on just manufacturing the basic hardware, and not just a $30 loss on its own...
If Sony decides to sink $15-$30 per PS over the lifetime of the console without any real way to recoop the cost (few PS3 owners will buy new PS2 games to run on it), investors will probably be giving Sony top brass a good bollocking (and they don't really need that with the current execution fiasco).
Cheers
Of course it matters. But "out of the window" it is not. It's a PStwo. It plays FF12 and Rogue Galaxy and what-have-you. "Out of the window" does not capture that.Excuse me, I've thought that it does matter, or at least is interesting, that Sony's throwing a lot of money out of the window just for backwards compatibility.
It's not a loss. It's a feature that costs money but is good to have on board nonetheless. Like a graphics chip or the networking or whatever.Laa-Yosh said:See, all this is in addition to the losses on just manufacturing the basic hardware, and not just a $30 loss on its own...
Expect a fun little news post from us in a few hours max about RSX
Uttar
This is'nt a trick is it
Not a great deal. The larger size is news, but the explanation isn't anything we haven't had here before. The suggestion is inclusion of a redundant set of pixel pipes or other shaders and some larger caches. Would that be enough though to make up the larger die, especially if PureVideo has been dropped, which I don't think has been stated anywhere?Edit: Can anyone explain in simple terms what it means?
Here is the small bit Uttar was referring to.
http://www.beyond3d.com/#news35566
Edit: Can anyone explain in simple terms what it means?
Not a great deal. The larger size is news, but the explanation isn't anything we haven't had here before. The suggestion is inclusion of a redundant set of pixel pipes or other shaders and some larger caches. Would that be enough though to make up the larger die, especially if PureVideo has been dropped, which I don't think has been stated anywhere?
The only other news is clarification that though the chips are rated to 1400 MHz, that doesn't mean RSX is still clocked at 600 MHz, with 700 MHz RAM. The probability of the clock-speed 'drop' from E3 '05's specs is still high, with a 550MHz part and 650 MHz RAM.
It is AFAIK a pretty small part of the die. The caches etc. are substantially larger in RSX (I've seen 96KiB instead of 48KiB floating around, but afaik, it's actually 96+48KiB for the texture caches) - and so are the register files (although not to the same extend, perhaps!)Would that be enough though to make up the larger die, especially if PureVideo has been dropped, which I don't think has been stated anywhere?
I meant the numbers for what the numbers are, whether I typed the wrong ones or not! I thought I might be 50 MHz out on the RSX speed but just couldn't be arsed to check as I was talking about RAM speedsShifty meant 500 on the RSX and 650 on the GDDR. (at least I think/hope! )
RSX was announced at 550mhz @ E3'3005