I believe sony had final dev kits out to developers before ms did . So i think it could have easily launched. The huge diode shortage is what stoped it
Weren't they only running at 2.4Ghz though?
I believe sony had final dev kits out to developers before ms did . So i think it could have easily launched. The huge diode shortage is what stoped it
What are you comparing this to? A PS3 with a DVD-drive released at the same time and same price? Of course the current BR version looks great.
If PS3 came out a year earlier without BR at $400, though, it wouldn't need "increasing popularity", as it would have sold like crazy from the get-go. 360 wouldn't stand a chance. XBox was manhandled by PS2 even though it had superior hardware and equal or lower pricing. Why would anything change this generation?
The only reason 360 has such a solid footing this gen is that it went basically two years without any competition. If you take away the install base (i.e. the knowledge that your friends have 360s) and the price advantage, what reason is there to buy a 360 instead of a BR-less PS3? Halo? My guess is that HD console sales would be 80:20 in favour of the PS3, and once again MS would struggle to acquire meaningful exclusives.
Weren't they only running at 2.4Ghz though?
If you take away the install base (i.e. the knowledge that your friends have 360s) and the price advantage, what reason is there to buy a 360 instead of a BR-less PS3?
I think if they planned for it, yeah, it would be ready. My guess is that they always were planning for a 2006 launch, despite rumours of delays. Sony was just trying to stall people from buying a 360 by giving false hints of earlier launches.Yep, I agree with that but then the question becomes was the PS3, and specifically Cell ready to launch a year earlier?
Sony would have won that war even without PS3. They have far more brand recognition than Toshiba, and subsidizing far fewer players than they did PS3s would have sold more BR discs.Even if it was though, I still think Sony made the right move waiting to include BR because that will have had a major contributuon in winning the format war over HD-DVD.
I think that was actually a very strong factor. All new formats are faced with the problem of getting a critical mass of hardware devices at startup. PS3 offered this almost as a given (though they were definitely pushing their luck!) which overcame the first hurdle. HD DVD was out for almost two years, sold all of 700k worldwide, and almost half of those were cheap console addons. I'm sure a lot of the BRD consortium were wooed with the idea of millions in install base within a year, no fuss, giving them the confidence to back the project. Without the inclusion in PS3 they'd have faced an unknown future, not known which horse to back, and the market would have suffered with impact on their bottom line.I suppose it is possible that BR wouldn't have studio support without PS3, but I doubt it, as there are too many big CE names in the BR consortium. If that consortium only came together because of their belief in PS3, well, that's a different matter.
Weren't they only running at 2.4Ghz though?
But you can't port over the code. The PC requires you to use a library (DX or OGL), which locks out a lot of the optimizations you can do. Even lean API's have quite a restrictive overhead by comparison. API's are there to make things easier (or handle different hardware configs) and aren't focussed on allowing you to really max the system. That's the advantage of the closed-box system and being able to hit the metal, and why lesser hardware can match and outperform superior hardware.
I honestly can't understand why they partially gimped a GPU. Wouldn't it been much cheaper to just produce an exact copy for the PS3?
Hypothetically should Sony gone with Nvidia instead of Toshiba and IBM? It is 2 years and i feel the advantage of Cell computing has yet to present itself on the PS3, if there is any at all outside all the hype.
If Sony had worked with Nvidia from the start, PS3 will have an uber GPU, with Edram that means backward compatibility. Having lost Cell, Sony need not worry about creating a new programming environment. There is less waste in the fabbing yield, 7/8 SPE not required with a traditional CPU like PS2 EE. The case of expensive XDR will be replace with the common GDDR3 ram.
There is the Xbox360 i see that uses a conventional approach in assembly and it is not at all lacking in processing realworld games, except the DVD limit.
Not true. The new multicore program problems are still there to worry about. Only if Sony went with a conventional x86 CPU, quickly superceded, or a modification of EE that would allow direct progression the existing PS2 environment - a CPU designed for a different, a new development environment was going to have to be addressed. The problem so far is Sony (STI) were ahead of the game with their processor. Everyone else is going to encounter the same issues. Even XB360 does, it's just talked about a lot less because, I think, devs can get away with it running less than efficient code.If Sony had worked with Nvidia from the start, PS3 will have an uber GPU, with Edram that means backward compatibility. Having lost Cell, Sony need not worry about creating a new programming environment.
The thing is that merely "evening out" should be considered a failure on Sony's part. Wii may still have become a phenomenon no matter what the PS3 was like (though IMO Sony had an opportunity with the PS2 if they realized the signifigance of that market), but Sony really should have gone at least 70:30 vs. Microsoft if not 80:20 this generation. The PS2 momentum and PS3 anticipation were huge.And the delay of the PS3 due to the blue diode has hurt the PS3 also. However, along the timescale, things still have a way of evening out. The PS3 has a lot of things going for it that will pay out over time
Nothing I've read suggests that Cell had anything to do with the graphics of Uncharted beyond basic polygon clipping/culling (which is only helpful to aid a GPU originally designed for low poly PC workloads).Right now the PS3 really just needs some games and more devs willing to give a shot at using Cell as a graphical co-processing element. If you want a good reason to why it should be used more, just look at Uncharted. Simply stunning and IMHO the best looking game on either the 360 or PS3 so far. I think Kojima should give Naughty Dog a call about PS3 graphics rendering and ask for some help
If you would limit that comment to 'multi-platform games' then I would agree with you.
Nothing I've read suggests that Cell had anything to do with the graphics of Uncharted beyond basic polygon clipping/culling (which is only helpful to aid a GPU originally designed for low poly PC workloads).
They're just good coders and artists. Don't underestimate the impact of the latter. Artistic talent (both in the content and from the coders themselves) is what really sets apart titles like Uncharted, Gran Turismo, and Gear of War.
I'm willing to bet that their use of Cell for graphics is exactly as I described it in my post.