What kind of game is it, some puzzle thing?
It's a Gauntlet style shooter with ratchet and clank style experience and weapon upgrade spending.
Found it rather entertaining.
What kind of game is it, some puzzle thing?
It's a Gauntlet style shooter with ratchet and clank style experience and weapon upgrade spending.
Found it rather entertaining.
Eurogamer's review gave it 3/10, and it sounded broken. The camera progresses whether you want it to or not. Sounds like Monster Madness would be a better choice for that style game, and that wasn't rated highly either! Sadly these four player coop action games just aren't well made, on the whole.
But that's the thing - as a four player game, it could be excellent. These features of a game are rarely tested properly! It's really annoying. He does mention it, but well, just one line...
I can't see how a non-stop scroller helps. Although having said that, SWIV was a non-stop scroller and that was a great game. If this is basically a sort of SWIV shooter rather than a Gauntlet game, it might not be so bad.Eurogamer said:More problems quickly become apparent. Most troublesome is the hideous scrolling, which lurches forward as you progress down your strictly linear path. Sometimes you'll be running to keep up, others your character will almost vanish off the top of the screen. And once the screen has scrolled in one direction, it won't scroll back again. So if the camera rolls just past something you wanted, tough. It's gone. There's no going back. This even applies to secondary objectives, which aren't actually explained in detail until after the level, but should you see some item of interest that can be interacted with, you'd best pounce on it before the camera jerks you away from it. It's an absolutely baffling decision, one that serves no creative or technical purpose, yet it makes you battle the game itself right from the off.
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There's also the much-heralded four-player co-op, usually something to cheer about but, with such a litany of half-baked gameplay concepts crudely tumbling around, the addition of three more human players is far from enough to compensate. In fact, when it comes to things like the bizarre forced scrolling, it can make the cramped and confusing multiplayer even more annoying than the solo campaign.
I can't see how a non-stop scroller helps. Although having said that, SWIV was a non-stop scroller and that was a great game. If this is basically a sort of SWIV shooter rather than a Gauntlet game, it might not be so bad.
Hey, didn't mean to be so sharp What attracts you to it?
Amiga game, that ran non-stop with no loading interrupts from beginning to end. Two player coop in two different vehicles, and adaptive difficulty that increased the better you played. Much like the plane shooter 1942, only better
I thought it stood for Silkworm IV, in a weird break with naming conventions . But I don't recall any Silkworm denial. The 2 player tank and chopper combo kinda gives it away! It just wasn't presented as a Silkworm sequel from little I remember (which is very little!). It was just 'here's SWIV'.
And I look forwards to the SWIV demo on PSN. Uh-huh. Which is why this is on topic. If there is a SWIV demo. Which would be cool.
There's loads of Amiga (16 bitters too) titles that'd make excellent remakes. Team17 should become DLC only, recreating Alien Breed, Project X etc. (actually Project X was awesome because of the visuals, but visuals aren't really a botleneck now. Otherwise it was Just Another Shooter ) Psygnosis could reappear. Shadow of the Beast had some impressive storytelling concepts. The 'FMV' intro to SotB2 sold us on an Amiga! Sensible Software have already graced XBLive! with Sensi Soccer. Megalomania properly redone would be a blast, and Cannon Fodder was a classic (not sure how controls would port though). And I want to see a remake of Silly Putty too!
Um...this really is off topic. We have to keep to what's available! Is there a list of the EU store? Or is it generally the same as the US but a few months behind?