PS3/360 component out test pattern

Dot50Cal

Regular
I figured you guys might be interested in this. I took a test pattern off the internet and ran it through a PS3 and a 360. Heres the results:

360:
http://dot50cal.the-horror.com/b3d/tp/360.png

PS3:
http://dot50cal.the-horror.com/b3d/tp/ps3.png

Source: http://dot50cal.the-horror.com/b3d/tp/TestPattern_01.jpg
It seems like the PS3 retains better colors while the 360 darkens the image somewhat. But the PS3 also seems to blur it a bit more.

If anyone has a lossless test pattern thats tuned for 720p that would be fantastic. This one was a JPG saved off a website.
 
Cool.

The black line seem sharper on the PS3, but the letter read better in the 360 version.

The color pattern seem to be more accurate on the PS3.

My monitor screen is my HDTV(27inch), which I stand about 1 feet from it.
 
Thanks for the effort :) I think I like the 360 image here. The lines are more defined and the text is more readable IMHO.
 
I figured you guys might be interested in this. I took a test pattern off the internet and ran it through a PS3 and a 360. Heres the results:

360:
http://dot50cal.the-horror.com/b3d/tp/360.png

PS3:
http://dot50cal.the-horror.com/b3d/tp/ps3.png

Source: http://dot50cal.the-horror.com/b3d/tp/TestPattern_01.jpg
It seems like the PS3 retains better colors while the 360 darkens the image somewhat. But the PS3 also seems to blur it a bit more.

I may be pointing out the obvious but, this is image renderer output, not representitive of games.
 
Dot50Cal, what do you mean by "here's the results"?

It doesn't look like you took a photo of your TV, so what are we looking at? Did you use some 720p capture hardware?
 
Oh, very nice, dot, but wouldn't it be better to use an image with more noise, so we can see how the machines handle something a little more representative of what they'll be used for? Oh, do you think you can do HDMI as well, just for kicks?

Also, this came about from the DMC4 demo, right?
 
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Good info.

You should mention what models you use for both PS3 and 360.

I pulled out this date from the gradiant white -> black color bar.

Code:
TestPattern				PS3					
R	G	B		R	G	B		Difference	Deviation
252	252	252		251	251	251		1.00	0.40%
230	230	230		229	229	229		1.00	0.43%
209	209	209		208	208	208		1.00	0.48%
187	187	187		186	186	186		1.00	0.53%
164	164	164		162	162	162		2.00	1.22%
142	142	142		139	141	140		2.00	1.41%
117	117	117		116	116	116		1.00	0.85%
93	93	93		91	91	91		2.00	2.15%
67	67	67		66	66	66		1.00	1.49%
38	38	38		37	37	37		1.00	2.63%
10	10	10		9	9	7		1.67	16.67%
									
									
TestPattern				Xbox 360					
R	G	B		R	G	B			
252	252	252		244	242	243		9.00	3.57%
230	230	230		217	217	217		13.00	5.65%
209	209	209		195	195	195		14.00	6.70%
187	187	187		172	172	172		15.00	8.02%
164	164	164		148	148	148		16.00	9.76%
142	142	142		125	125	125		17.00	11.97%
117	117	117		100	98	98		18.33	15.67%
93	93	93		74	74	74		19.00	20.43%
67	67	67		48	48	48		19.00	28.36%
38	38	38		21	18	19		18.67	49.12%
10	10	10		2	2	2		8.00	80.00%



The 360's output is darker for sure. Signal seems to be a bit shifted to red.
 
Good info.

You should mention what models you use for both PS3 and 360.

I pulled out this date from the gradiant white -> black color bar.

The 360's output is darker for sure. Signal seems to be a bit shifted to red.

Is there any way I can adjust hue/sat etc so the 360 can match the PS3 one? Any specific values (I know it would vary by app).
 
What I find interesting is the color pattern that MS chosen.

The pattern is more suited for gaming. You can see the white contrast being lowered & also look more vivid.

The reference pattern is indeed bad, but I guess anyone would go into that setting over the normal one.
 
I may be pointing out the obvious but, this is image renderer output, not representitive of games.

All hail the voice of reason! The colour shift seen on Xbox 360 along with a couple of other anamolies are all down to the 360's cacky JPEG renderer. This comparison isn't valid as a component face-off, more a Picture Viewer face-off.

So here's the Xbox dashboard as a direct 24-bit RGB dump from the HDMI port.



And here's that exact grab re-captured via the Photo Viewer (unfortunately I had to resave this as JPEG, quality level 12 in Photoshop to get it to display on the 360 - but you get the idea). The colour is wrong and the detail is blurred. I once did the same with a Call of Duty 2 shot and the level of "wrongness" in the Picture Viewer output was frankly astonishing.



In general I find the 360's component output to be marginally better than the PS3's but that's an entirely subjective opinion.
 
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All hail the voice of reason! The colour shift seen on Xbox 360 along with a couple of other anamolies are all down to the 360's cacky JPEG renderer. This comparison isn't valid as a component face-off, more a Picture Viewer face-off.

So here's the Xbox dashboard as a direct 24-bit RGB dump from the HDMI port.



And here's that exact grab re-captured via the Photo Viewer (unfortunately I had to resave this as JPEG, quality level 12 in Photoshop to get it to display on the 360 - but you get the idea). The colour is wrong and the detail is blurred. I once did the same with a Call of Duty 2 shot and the level of "wrongness" in the Picture Viewer output was frankly astonishing.



In general I find the 360's component output to be marginally better than the PS3's but that's an entirely subjective opinion.

Did you try the same with HDMI? did you try capturing the viewed photo.?

It looks to me there is a half pixel shift on the x/y axis, which would be *exactly* what I'd expect from a photo viewer that isn't taking into account how textures are sampled in directx 9.

And then there is JPEG colour profiles.. Something I thankfully don't have to worry about in my line of work :) (and know very little about)
 
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