Kaotik said:
Little to no performance hit on NV40 perhaps, but on NV3x, I doubt it (doubt it, since the problem was introduced with patch which gave nice speed bump on NV3x's)
No, I think it would even be little to no performance hit on the NV3x.
If it's a _pp problem, then it's likely removing _pp on just a couple of instructions would fix the problem, which shouldn't dramatically effect performance.
If it's a texture point sampling problem, then simply switching to linear sampling will fix the problem, which should cause no performance hit.